Author Topic: Pokemon Purple  (Read 137950 times)

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Offline tifreak

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Re: Pokemon Purple
« Reply #105 on: November 29, 2008, 10:46:38 am »
hehe, but you have to agree that my rewrites greatly improved the game. ;)

1st was going from Codex to Resource.
2nd was a 4 way scrolling map routine.
3rd was introduction of Celtic2 to read data faster from programs.

I *know* I have shaved at least 50k off this game overall. So my optimizing has helped some. ^_^ :P Just think, if I had left it with Codex... and Celtic2 was not around, this game would already be somewhere around the 130k range.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline simplethinker

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Re: Pokemon Purple
« Reply #106 on: November 29, 2008, 12:30:41 pm »
I *know* I have shaved at least 50k off this game overall. So my optimizing has helped some. ^_^ :P Just think, if I had left it with Codex... and Celtic2 was not around, this game would already be somewhere around the 130k range.
Do you mean currently 130k or eventually it's going to be 130k?  I thought the estimate was >1Mb for the final game.
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



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Offline tifreak

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Re: Pokemon Purple
« Reply #107 on: November 29, 2008, 12:44:07 pm »
If I had not done all the optimizations I have done, it would have been over 130k. Right now, it is sitting around 85k.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline simplethinker

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Re: Pokemon Purple
« Reply #108 on: November 29, 2008, 12:52:03 pm »
OK.  That's a relief (no offense).  Since there are 150 levels for Chip's, the bare minimum for total size is around 310kb, and if PP (a massive game) were only 130kb, that would mean I horribly screwed something up.

altough Optimization is good I think it's better sometimes to not keep going through the code over and over or rewrite the game everytime, because some people does that and their projects never get anywhere. perfectionism is a good thing to a certain extent but it's better to not be too much
Moderation in all things.  There has to be a balance somewhere :)
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



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Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #109 on: November 29, 2008, 06:53:20 pm »
I actually estimated the game at 1 MB myself too back then because of the size versus progress %. I am curious if it could be fit under 500 KB? THat was basically FFTOM2 total file size if I remember

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Re: Pokemon Purple
« Reply #110 on: November 29, 2008, 07:05:16 pm »
fftom, wow, those were fun times.

Offline tifreak

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Re: Pokemon Purple
« Reply #111 on: November 30, 2008, 09:33:24 pm »
Well, a little bit of an update. It now recognizes 2 of the 3 pokeballs. I don't know what is up with it yet. On the third, it gives me a Dimension error and takes me to the game engine. -_-

I hope to get this figured out soon enough. At this point, it just says oh, you want this pokemon, eh? with a pic and yes/no box. It does not know what to do with it otherwise at this point and time.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Speler

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Re: Pokemon Purple
« Reply #112 on: December 01, 2008, 12:58:36 pm »
I am a compulsive optimizer and evidence that optimization and perfectionism isn't always a good thing :P.

Nice to see you're still working on this tifreak :).

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Re: Pokemon Purple
« Reply #113 on: December 01, 2008, 02:33:40 pm »
mhmm weird error, I hope you can get it fixed without too much hassle x.x

After you finished Pokemon Purple I challenge you to port it to the TI-81

j/k there wouldn't even be enough space to fit all pokémon names

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Re: Pokemon Purple
« Reply #114 on: December 01, 2008, 05:18:00 pm »
you could get around it without it getting TOO graphical, tifreak.

Offline tifreak

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Re: Pokemon Purple
« Reply #115 on: December 01, 2008, 09:10:47 pm »
Actually, it is not too graphical at this point. It is just not seeing the third pokeball for some odd reason. And besides, trying to make it the best it can possibly be. :)
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline simplethinker

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Re: Pokemon Purple
« Reply #116 on: December 01, 2008, 09:13:29 pm »
What do you mean the third pokeball, the Ultra ball?
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



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metagross111

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Re: Pokemon Purple
« Reply #117 on: December 01, 2008, 09:22:30 pm »
i think he's talking about the three pokeballs that oak leaves on the desk

Offline simplethinker

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Re: Pokemon Purple
« Reply #118 on: December 01, 2008, 09:25:28 pm »
Oh, that makes a lot more sense :-[...
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



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Offline tifreak

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Re: Pokemon Purple
« Reply #119 on: December 01, 2008, 10:13:32 pm »
Yeah. And I *partially* know what the problem is. Partially. I guess that is better than not having a Fscking clue, eh? :P
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%