Author Topic: Pokemon Purple  (Read 140097 times)

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Offline trevmeister66

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Re: Pokemon Purple
« Reply #165 on: February 18, 2009, 10:45:21 pm »
I don't think you should add the ability to move items around unless it's really necessary. I think the added code would be too much slow down/memory for such a small feature.
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Offline tifreak

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Re: Pokemon Purple
« Reply #166 on: February 18, 2009, 10:45:48 pm »
yeah, I concur, tho if your hyper potion goes to the bottom, might take a while to scroll to the bottom.. =p Tho, I plan on page by page scrolling.. hmm..

So, I will do 50, you hit more than 99, it starts a new slot.. anything else?
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metagross111

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Re: Pokemon Purple
« Reply #167 on: February 18, 2009, 10:54:42 pm »
Hmmm........

Well, this is only RBY, so you wouldn't separate the types of items.

Actually, this is a point I wanted to bring up. There are some aspects in the game that were NOT built for convenience. I don't think I would go out of my way to make the same mistakes the original team did on purpose.

Offline kalan_vod

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Re: Pokemon Purple
« Reply #168 on: February 18, 2009, 11:51:53 pm »
50 was max total items, 99 per item (displayed). You could go and make the list backable, where you go from the top of the list (say 1-10) and go back (41-50) still using the "pages".

Offline tifreak

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Re: Pokemon Purple
« Reply #169 on: February 18, 2009, 11:54:21 pm »
I could easily do that yes.. I dunno, I will see how it pans out. Still need to finish writing out the code, but I definitely thing I want to eliminate the item system I have and go for the original. If everyone else agrees, this will be put on the to do list.
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Offline kalan_vod

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Re: Pokemon Purple
« Reply #170 on: February 19, 2009, 12:00:44 am »
I agree, as far as what you have completed..Just let me/us know if you want help optimizing it etc, I know you have a lot of programs.

metagross111

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Re: Pokemon Purple
« Reply #171 on: February 19, 2009, 12:08:00 am »
i think it would be hard to optimize a program he has put so much work into. he knows it better than everybody.

Offline tifreak

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Re: Pokemon Purple
« Reply #172 on: February 19, 2009, 10:15:05 am »
oh, trust me. Once I can get this all organized, I plan on digitizing my variable notes and such.. And once I get the next beta out, which will, for the most part, have everything tied together, then I will try and get some assistance with optimizing. ^_^

Also, I am -definitely- going to be redoing the items system. I think it would be cluttered any other way if I tried. However, I am thinking about increasing it to being able to have 75 items on hand at a time.

Anyone like or dislike this idea?
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline trevmeister66

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Re: Pokemon Purple
« Reply #173 on: February 19, 2009, 10:20:36 am »
Hmm. I don't remember how many items there were that were actually worth having when you played. Since you can stack up to 99, I'm not sure you would need that many, but then again it probably wouldn't take much extra space to do that. I say go for it.
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Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #174 on: February 19, 2009, 06:09:52 pm »

Also, I am -definitely- going to be redoing the items system. I think it would be cluttered any other way if I tried. However, I am thinking about increasing it to being able to have 75 items on hand at a time.

Anyone like or dislike this idea?
Proving you don't recode it over 9000 times :P. We want to play Pokémon Purple before ticalc 50th anniversary :D

Offline TIfanx1999

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Re: Pokemon Purple
« Reply #175 on: February 19, 2009, 09:32:05 pm »
Holding more items would be beter. I seem to remember always running out of inventory space in RYB. Also, sorting items would be extremely useful, I'm sort of anal retentive about always being able to sort my items and keep the most useful things at the top for easy acess.

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #176 on: February 19, 2009, 11:07:28 pm »
Well personally I like how more realistic limited inventory is, altough IMHO it has to be setup to ensure that it's not ridiculously hard to progress in the game with so few inventory space

Offline kalan_vod

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Re: Pokemon Purple
« Reply #177 on: February 20, 2009, 01:16:37 am »
You could make it possible to re-arrange the items, just have to change the string and list (guessing that is how you will store them).

Offline tifreak

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Re: Pokemon Purple
« Reply #178 on: February 20, 2009, 12:38:46 pm »
Well, it will all be done via list. every item will be assigned a number, the number will correspond to a line inside the program holding the names, and the qty of said item will be in decimal form.

I think I have everything worked out in my head on how it will work, I just have to finish writing out all this other code, get the variables organized better, and see about getting it rewritten. =]
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: Pokemon Purple
« Reply #179 on: April 09, 2009, 06:57:54 am »
Updated the pokedex, about time I got around to doing something productive. XD

http://www.ticalc.org/archives/files/fileinfo/389/38997.html

Almost done with writing out the programs, only have like 10 to go.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%