Author Topic: Pokemon Purple  (Read 140063 times)

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Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #195 on: April 12, 2009, 09:41:11 pm »
i think it might be a good idea, altough maybe look slightly less good. But you would have more space

Offline TIfanx1999

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Re: Pokemon Purple
« Reply #196 on: April 12, 2009, 09:53:22 pm »
I'd say all this really depends on space. Text seems to take up quite a large chunk. I don't think I'd really miss this feature were you to exclude it.

Offline tifreak

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Re: Pokemon Purple
« Reply #197 on: April 12, 2009, 11:49:56 pm »
ok. yeah..

I have considered adding it to the actual pokedex program, just to see what I could do with it and see how it would look. Would need to throw a copy of codex on that calc to move the pic up, and modify it a bit, to see how things would look.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Drak

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Re: Pokemon Purple
« Reply #198 on: April 14, 2009, 11:23:20 am »
one of my coworkers at the work place wants to see this when its done. she loves the pokemon series quite a bit and she was like "HOLY SHIT THERES ONE FOR THAT CALCULATOR OF YOURS??? GIMME" and im like "DUUUDE its not out yet chill" and shes like "omgwtf geive nao  >:(" so ... yeah.



Offline tifreak

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Re: Pokemon Purple
« Reply #199 on: April 14, 2009, 11:23:56 pm »
lol, nice to hear it is wanted so. XD

Workin on it tho. ^_^
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: Pokemon Purple
« Reply #200 on: April 23, 2009, 11:38:26 pm »
Just thought I would update you guys and let you know that I only have 2 or 3 more programs left to write out before I go through and clean up the variable usage. =]

I am thinking about also creating a small program specifically for:

"0
prgmZRS

to delete the previous temp program, so it saves more space that way. hmm.. I also need to see about working on cleaning up the box stuff, thinking about using a temp list to store those, and storing from the list to variables for the program temporarily.

I need to designate a variable for certain functions, like K is my getKey var, W is my While loop manipulation, A is for cursors.. stuff like that. Certain variables have no choice but to be certain things, due to their requirements from Celtic 2.

And I have started in on adding the text for the pokedex entries as well. That actually shouldn't take too long to do, pending I find the time to do it. Will make things a little more complete anyways. =]
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #201 on: April 24, 2009, 03:37:50 am »
Nice to see updates :), I would try to save space whenever you can, providing it won't affect speed too much and make sure to keep notes of what variables are used for what, lists, etc. Don't spend way too much time to rewrite the engine 10-12 times, though :P else we're in for 8 more years of waiting :'(

Offline tifreak

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Re: Pokemon Purple
« Reply #202 on: April 24, 2009, 03:39:16 pm »
lol, only thing getting a rewrite is the items system.

Also, all the programs are written out on paper, and I have started working on deciding what variable is meant to do what.

So, yeah, progress. =D
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline trevmeister66

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Re: Pokemon Purple
« Reply #203 on: April 24, 2009, 03:51:13 pm »
Woot for progress!
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline tifreak

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Re: Pokemon Purple
« Reply #204 on: April 28, 2009, 01:21:26 pm »
I have been going through some of this code.. and realized that for just the starter program alone I had left chunks of unneeded code from previous versions. XD oh wow, it annoys me.

Also, in the game now, instead of having

"0
prgmZRS

I am simplifying those to

prgmZC1

Mainly because I call on that function of RESOURCE so often. =/ I figured it up, it would take 7 times to call prgmZC1 to make it worth the effort. prgmPOKEMON calls it 4 times by itself. So yeah, more savings of RAM.

for the border display program, using Ans as a list to store the values, and immediately call the program, where it will store from Ans to the correct variables. Same thing with prgmZSP, for the values on where the sprites are to go.

It is interesting to see, just in two programs I have worked on, how much blue pen ink I have used correcting things. XD

I also took the liberty to create the version as it is now as 0.1.7a, as a placeholder to know how much RAM/ROM is being used up. At this time, between pics and prgms, the game takes 89,659 bytes. I am eager to see what the changes I make to the game affect the amount of space it uses.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline kalan_vod

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Re: Pokemon Purple
« Reply #205 on: April 28, 2009, 02:00:07 pm »
Great idea with the subprograms, and I am getting excited about PP again!

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Re: Pokemon Purple
« Reply #206 on: April 28, 2009, 02:07:15 pm »
yeah, me too, I am actually having fun programming again. ^_^

On a side note, have gone through a few programs.. between 3 programs, I have saved 100 bytes, I have added a program that has taken 19 bytes, and added 14 bytes to the border program. So far, off to an excellent start. =]
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: Pokemon Purple
« Reply #207 on: April 28, 2009, 06:33:12 pm »
Haha, every byte counts!

Offline TIfanx1999

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Re: Pokemon Purple
« Reply #208 on: April 28, 2009, 09:42:13 pm »
It's always best when you have enthusiasm. Glad to hear your intrest has been rekindled. =)

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #209 on: April 28, 2009, 10:58:37 pm »
yeah good idea. Just remember that the more subprogram you have, the slower your game will run, though