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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
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Pokemon Purple
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Topic: Pokemon Purple (Read 137930 times)
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JCW
LV3
Member (Next: 100)
Posts: 70
Rating: +3/-1
Atmospheric/Intelligent Junglist
Re: Pokemon Purple
«
Reply #210 on:
April 29, 2009, 07:35:29 pm »
Excellent, looking promising.
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Former Administrator of TIMGUL (the international music generator users lounge)
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #211 on:
May 04, 2009, 04:24:33 pm »
Well, progress continues, working on going through the ingame menu program, found some somewhat serious errors on how I was doing some stuff, and some incompatibilities that were not worked out from the Celtic2 rewrite, so those are being fixed, at least on paper, until I get around to running through the game again to play. =p
Anyways, at this point, the overall game has gained.. 835 bytes. Still many, many more programs to cut through. Just thought I would update. =]
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Pokemon Purple
«
Reply #212 on:
May 04, 2009, 04:37:14 pm »
Nice to hear, do you know how big it is so far btw?
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tifreak
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Posts: 2708
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My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #213 on:
May 04, 2009, 08:47:21 pm »
currently sitting at 88,824 bytes =]
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Re: Pokemon Purple
«
Reply #214 on:
May 04, 2009, 08:58:07 pm »
Nice, hopefully it will fit on a TI-84+ when finished. I assume most data except maps was entered alerady, right?
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tifreak
Project Author
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Posts: 2708
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My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #215 on:
May 04, 2009, 09:46:15 pm »
lol, only data that is in there for 100% sure is pokemon sprite data, attack learn data, base stats, aand.. not much else. o.o
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Pokemon Purple
«
Reply #216 on:
May 04, 2009, 11:03:23 pm »
aah ok
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trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Re: Pokemon Purple
«
Reply #217 on:
May 04, 2009, 11:34:52 pm »
That's a lot of data... hopefully you'll be able to fit it all in.
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kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Re: Pokemon Purple
«
Reply #218 on:
May 05, 2009, 08:23:37 am »
Don't let it all go to waste! Keep this truck rolling
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #219 on:
May 05, 2009, 10:27:57 am »
Heh, yeah, there is a lot of data there, but think, when I first did the pokemon sprites, there was.. I don't remember, 40kb of data? now it is just over 16kb. so yeah, data compression and such has come a long way with this. and that isn't all data, this also has menus, walking engines, etc. I should take a lil bit of time once I complete the clean up of code and explain how much is data, how much is routines, etc. =]
And I don't plan on it Kalan. =]
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
LV11
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Posts: 2715
Rating: +10/-0
Re: Pokemon Purple
«
Reply #220 on:
May 05, 2009, 10:35:18 am »
Good to know buddy, and I understand how easily data can be taken up. Two bytes per char is something that grows really really fast!
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tifreak
Project Author
LV11
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #221 on:
May 12, 2009, 04:57:51 pm »
heh, yeah. ^_^
As of now, have roughly 7 programs left to go through, and I have saved over 1k bytes at this point. =]
That will be eaten up once I get around to readding the pokemon party screen.. ^^;
So umm, yeah, progress.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Pokemon Purple
«
Reply #222 on:
May 12, 2009, 11:01:16 pm »
Cool to hear
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Eeems
Mr. Dictator
Administrator
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little oof
Re: Pokemon Purple
«
Reply #223 on:
May 13, 2009, 10:58:38 am »
cant wait for it to come out! it looks amazing so far
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/e
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #224 on:
May 13, 2009, 06:48:06 pm »
Finished getting through the programs, got almost 1500 bytes saved so far. I am rewriting the items system to be like the original, and it should shave off considerable amounts of space used. will post progress on this once I get it somewhat working and can throw it at an emulator.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
) »
Pokemon Purple