Author Topic: Pokemon Purple  (Read 137930 times)

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Offline JCW

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Re: Pokemon Purple
« Reply #210 on: April 29, 2009, 07:35:29 pm »
Excellent, looking promising.
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Offline tifreak

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Re: Pokemon Purple
« Reply #211 on: May 04, 2009, 04:24:33 pm »
Well, progress continues, working on going through the ingame menu program, found some somewhat serious errors on how I was doing some stuff, and some incompatibilities that were not worked out from the Celtic2 rewrite, so those are being fixed, at least on paper, until I get around to running through the game again to play. =p

Anyways, at this point, the overall game has gained.. 835 bytes. Still many, many more programs to cut through. Just thought I would update. =]
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #212 on: May 04, 2009, 04:37:14 pm »
Nice to hear, do you know how big it is so far btw?

Offline tifreak

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Re: Pokemon Purple
« Reply #213 on: May 04, 2009, 08:47:21 pm »
currently sitting at 88,824 bytes =]
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #214 on: May 04, 2009, 08:58:07 pm »
Nice, hopefully it will fit on a TI-84+ when finished. I assume most data except maps was entered alerady, right?

Offline tifreak

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Re: Pokemon Purple
« Reply #215 on: May 04, 2009, 09:46:15 pm »
lol, only data that is in there for 100% sure is pokemon sprite data, attack learn data, base stats, aand.. not much else. o.o
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: Pokemon Purple
« Reply #216 on: May 04, 2009, 11:03:23 pm »
aah ok x.x

Offline trevmeister66

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Re: Pokemon Purple
« Reply #217 on: May 04, 2009, 11:34:52 pm »
That's a lot of data... hopefully you'll be able to fit it all in.
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Offline kalan_vod

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Re: Pokemon Purple
« Reply #218 on: May 05, 2009, 08:23:37 am »
Don't let it all go to waste! Keep this truck rolling ;)

Offline tifreak

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Re: Pokemon Purple
« Reply #219 on: May 05, 2009, 10:27:57 am »
Heh, yeah, there is a lot of data there, but think, when I first did the pokemon sprites, there was.. I don't remember, 40kb of data? now it is just over 16kb. so yeah, data compression and such has come a long way with this. and that isn't all data, this also has menus, walking engines, etc. I should take a lil bit of time once I complete the clean up of code and explain how much is data, how much is routines, etc. =]

And I don't plan on it Kalan. =]
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: Pokemon Purple
« Reply #220 on: May 05, 2009, 10:35:18 am »
Good to know buddy, and I understand how easily data can be taken up. Two bytes per char is something that grows really really fast!

Offline tifreak

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Re: Pokemon Purple
« Reply #221 on: May 12, 2009, 04:57:51 pm »
heh, yeah. ^_^

As of now, have roughly 7 programs left to go through, and I have saved over 1k bytes at this point. =]

That will be eaten up once I get around to readding the pokemon party screen.. ^^;

So umm, yeah, progress. XD
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: Pokemon Purple
« Reply #222 on: May 12, 2009, 11:01:16 pm »
Cool to hear :)

Offline Eeems

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Re: Pokemon Purple
« Reply #223 on: May 13, 2009, 10:58:38 am »
cant wait for it to come out! it looks amazing so far
/e

Offline tifreak

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Re: Pokemon Purple
« Reply #224 on: May 13, 2009, 06:48:06 pm »
Finished getting through the programs, got almost 1500 bytes saved so far. I am rewriting the items system to be like the original, and it should shave off considerable amounts of space used. will post progress on this once I get it somewhat working and can throw it at an emulator.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%