Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
Pokemon Purple
« previous
next »
Print
Pages:
1
...
19
20
[
21
]
22
23
...
29
Go Down
Author
Topic: Pokemon Purple (Read 137908 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Pokemon Purple
«
Reply #300 on:
October 08, 2009, 11:15:42 pm »
I hope you don't have too much errors
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #301 on:
October 08, 2009, 11:47:18 pm »
nah, intro seems to work great now. I botched up some stuff accessing the options menu. Got that fixed I think, but going to test more tomorrow.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #302 on:
October 11, 2009, 02:05:25 pm »
so, a bit of an update.
+Intro program works flawlessly.
+Save/Load is confirmed to working.
+Fixed a bug with the dynamicness of the ingame menu, wasn't compensating that you didn't have the pokedex.
+Walking engine seems to still work.
-Can't talk to NPCs at the moment.
-When loading, shows having 25 badges for some reason, something that needs to be looked into eventually.
-Need saving and loading screens. Otherwise just looks like a locked up calculator.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Pokemon Purple
«
Reply #303 on:
October 11, 2009, 03:16:23 pm »
Good to hear
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Re: Pokemon Purple
«
Reply #304 on:
October 11, 2009, 04:28:32 pm »
Im glad to see that this is still progressing well. I can't wait to see some more updates.
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Pokemon Purple
«
Reply #305 on:
October 11, 2009, 04:30:44 pm »
Wow it's a trevmeister66! How have things been going?
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Re: Pokemon Purple
«
Reply #306 on:
October 11, 2009, 04:34:02 pm »
Quote from: DJ Omnimaga on October 11, 2009, 04:30:44 pm
Wow it's a trevmeister66! How have things been going?
Heh yeah it's me. Im back from boot camp for a couple weeks and then i have some more training to go to; So I'm just coming back and seeing what's new around here.
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #307 on:
October 11, 2009, 07:14:33 pm »
screenshot, as requested from a user on UTI
Screenshot is slower than it is on calc.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Pokemon Purple
«
Reply #308 on:
October 11, 2009, 07:47:56 pm »
Nice, I like how you hhave custom borders. I had this in ROL4 from 2004 but I lost the files
Suggestion, though: to speed displaying up when switching borders, could you simply erase the actual border areas completly then redisplay new ones? It wouldn't need to reload all the text and the sprite anymore
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #309 on:
October 11, 2009, 08:00:29 pm »
Yeah, I plan on adding something some where that will negate borders, but I haven't gotten to that yet. At this point, I just want a working game.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Pokemon Purple
«
Reply #310 on:
October 11, 2009, 08:01:49 pm »
true, and something higher than 10% progress
Logged
Builderboy
Physics Guru
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Pokemon Purple
«
Reply #311 on:
October 12, 2009, 03:41:35 pm »
Wow, this is looking really great! Just a question, though. You seem to be displaying characters pixel by pixel, but after professor oak says that he is the Pokemon professor, a Pokemon appears without any pixel loading. Is this just the recalling of a picture?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Pokemon Purple
«
Reply #312 on:
October 12, 2009, 03:44:38 pm »
I think the pokémons are stored into some sort of hex format recalled using an ASM program made by KermMartian, altough maybe Tifreak8x reverted back to old BASIC format but just recalled a pic
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #313 on:
October 12, 2009, 06:04:56 pm »
The NPC sprites are still loaded up via a basic program built by myself and Weregoose from United TI. The asm program reads hex codes (programmed by benryves) which also can reverse the sprites. The hex for the pokemon sprites are different because if there were numerous 0's at the end of a line, I cut them off and replaced it all with the character 'G' which stands for 'drop to the next row and restart on column'. Saves a ton of space that way.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Pokemon Purple
«
Reply #314 on:
October 12, 2009, 09:38:36 pm »
Are you planning to also convert the char sprites for faster speed?
Logged
Print
Pages:
1
...
19
20
[
21
]
22
23
...
29
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
Pokemon Purple