Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
Pokemon Purple
« previous
next »
Print
Pages:
1
2
3
[
4
]
5
6
...
29
Go Down
Author
Topic: Pokemon Purple (Read 138111 times)
0 Members and 2 Guests are viewing this topic.
Ding_Programs
LV4
Regular (Next: 200)
Posts: 147
Rating: +0/-0
Re: Pokemon Purple
«
Reply #45 on:
October 04, 2008, 05:29:43 pm »
wow looks much faster!
Logged
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: Pokemon Purple
«
Reply #46 on:
October 04, 2008, 11:50:39 pm »
@Tifreak I tend to hone in on small details sometimes so I guess thats why I brought the line thing up
. And yea I understand using the line commands take up less memory and i figured that was why you did it that way. Speed really shouldnt be a problem on the se anyhow
. Also, second pic defenitly scrolls through selections faster.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Pokemon Purple
«
Reply #47 on:
October 05, 2008, 12:57:25 am »
nice
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #48 on:
October 05, 2008, 02:09:59 pm »
BWHAHAHAHAHAHAHAHAHAHAHAHAHA
I am so awesome. Or at least, I think I am. I might not be. *shrugs*
Anyways, here be important stuff for you all. I have gotten random encounters to 100% !!!!!!1111oneeleven You have no idea how happy I am to have that done and over with, after pitting myself against it for over 2 hours today. But, enough babbling. You want a screenshot, I am sure...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: Pokemon Purple
«
Reply #49 on:
October 05, 2008, 02:42:34 pm »
Hey that's great! It runs at a nice speed too. Good work!
Logged
Ding_Programs
LV4
Regular (Next: 200)
Posts: 147
Rating: +0/-0
Re: Pokemon Purple
«
Reply #50 on:
October 05, 2008, 04:08:42 pm »
whoah that is amazing!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Pokemon Purple
«
Reply #51 on:
October 05, 2008, 04:17:33 pm »
wow awesome looking battle intro, this means contrast now works in Wabbitemu screenshots, w00t. But I like it, it reminds me one of the Illusiat remakes battle intro (I think Illusiat 2 or 4), but it flashed a bit faster and less longer. Nice work so far
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #52 on:
October 05, 2008, 04:49:14 pm »
Thanks. After I go get some food, I will begin working on concept shots for the battle screen...
Edit: Didn't see your post DJ
What you are seeing there is a pic var that is completely black, and it just flashes between the home screen and graphscreen. I think I used rand(8 to put some pauses in there... might have been rand(18...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Pokemon Purple
«
Reply #53 on:
October 05, 2008, 07:26:09 pm »
oooh ok I thought you were using SETCON from Michael_V BASIC tools set of programs. I did that for the Illusiat remakes
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #54 on:
October 05, 2008, 09:01:37 pm »
I thought about it, however, trying to come up with ways to make things without asm, and since that made it possible...
I am about 60% done with this concept shot... I am working on it in a program to make sure it will work at all...
Edit:
What battle system?
Oh! You mean this:
Of course, I am just using the enemy data to populate the screen and information right now. The next thing to do is begin with the events system, so you can even get your first pokemon to start battling. But it is still progress. ^_^
Is the way it looked on the gameboy game.
«
Last Edit: October 05, 2008, 09:56:15 pm by tifreak
»
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Pokemon Purple
«
Reply #55 on:
October 05, 2008, 10:32:31 pm »
wow that almost looks like the real pokémon layout. Nice job again
Logged
Ding_Programs
LV4
Regular (Next: 200)
Posts: 147
Rating: +0/-0
Re: Pokemon Purple
«
Reply #56 on:
October 06, 2008, 03:51:58 pm »
crazy... that's all i got to say....crazy....
Logged
Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
Re: Pokemon Purple
«
Reply #57 on:
October 06, 2008, 06:27:49 pm »
That looks great!
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #58 on:
October 06, 2008, 10:09:30 pm »
Well, I have given in, and benryves was kind enough to get it to work. I am going to use an asm program, JUST FOR DISPLAYING THE POKEMON SPRITES! That is ALL it will be used for, no NPC sprites, No scrolling tilemapped game, etc. It is a program less than 400 bytes in size. It now displays the pokemon sprites a bit faster to the screen, so that makes me fairly happy.
Anywho, back to creating the events system on paper...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Pokemon Purple
«
Reply #59 on:
October 06, 2008, 10:40:13 pm »
oooh awesome, I remember kerm wanting to write a program for that I think back then but he never finished it or you wanted the routine to be BASIC, right? It might be a good idea if people complain about speed. Personally I wouldn't mind since I am used to slow loading time (on both calc and PC)
Logged
Print
Pages:
1
2
3
[
4
]
5
6
...
29
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
Pokemon Purple