Author Topic: Pokemon Purple  (Read 137949 times)

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Offline Ding_Programs

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Re: Pokemon Purple
« Reply #90 on: October 30, 2008, 10:18:25 pm »
nice! decent speed as well!

Offline tifreak

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Re: Pokemon Purple
« Reply #91 on: October 31, 2008, 06:29:12 pm »
Thanks guys. I hope to have more done this weekend with the pokemonz in their pokeballz :D
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: Pokemon Purple
« Reply #92 on: November 26, 2008, 09:29:51 pm »
Ok. I have been of the lame sauce batch. Totally lame is I. Someone just shoot me for the absolute amount of lame sauce I have produced.

I have been scratching at this for the past few weeks. The reason being is I could do this any number of ways, but I want this to be somewhat dynamic enough to do this correctly the first time and be able to utilize parts of the code again if I wanted to. Right now, I am putting code to paper, or at least some program flow, and will hopefully be getting some programming done tomorrow since it is turkey day and I will have lots of time to do stuff :D
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #93 on: November 26, 2008, 09:40:48 pm »
I hope you do some more progress on this, this would sucks if it died. A lot of peopel have been waiting for it for the past 3 years ;)

Offline TIfanx1999

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Re: Pokemon Purple
« Reply #94 on: November 26, 2008, 10:43:54 pm »
* Art_of_camelot kicks Tifreak in order to inspire anti-lameness.
Fleshing it out on paper will definitley help. Implement several different approaches and the decide on the one that works out best. I have confidence in you. ;)

Offline tifreak

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Re: Pokemon Purple
« Reply #95 on: November 27, 2008, 01:19:39 am »
Well, I did get the steps the program needs to deal with wrote out, and was working on the more detailed version of those. Then I should be able to start coding this with no problem. Yay me. :P

Oh, and I had already utilized Anti-lamesauce missiles on myself, the effects were devastating to the surrounding environment.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

metagross111

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Re: Pokemon Purple
« Reply #96 on: November 27, 2008, 02:46:21 pm »
Well, I did get the steps the program needs to deal with wrote out, and was working on the more detailed version of those. Then I should be able to start coding this with no problem. Yay me. :P

Oh, and I had already utilized Anti-lamesauce missiles on myself, the effects were devastating to the surrounding environment.

well, i have the entire country of belgium.

Offline TIfanx1999

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Re: Pokemon Purple
« Reply #97 on: November 27, 2008, 03:56:22 pm »
Well, I did get the steps the program needs to deal with wrote out, and was working on the more detailed version of those. Then I should be able to start coding this with no problem. Yay me. :P

Oh, and I had already utilized Anti-lamesauce missiles on myself, the effects were devastating to the surrounding environment.

well, i have the entire country of belgium.

Unless I'm entirely missing something, this is a nonsensical post and has no place here. If you feel the need to make such posts in the future please do so in the "Randomness" section of the board. That is what it is there for afterall.

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #98 on: November 27, 2008, 07:51:20 pm »
true, altough even in  the Randomness section racist or biggot posts doesn't really have their place either (unless they are jokes and aren't intended to offend) :P

metagross111

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Re: Pokemon Purple
« Reply #99 on: November 28, 2008, 04:57:51 pm »
Well, I did get the steps the program needs to deal with wrote out, and was working on the more detailed version of those. Then I should be able to start coding this with no problem. Yay me. :P

Oh, and I had already utilized Anti-lamesauce missiles on myself, the effects were devastating to the surrounding environment.

well, i have the entire country of belgium.

Unless I'm entirely missing something, this is a nonsensical post and has no place here. If you feel the need to make such posts in the future please do so in the "Randomness" section of the board. That is what it is there for afterall.

I was going to say you were missing something, but i reread it and didnt really understand what i was thinking then either. sorry, ill be more obvious about it next time, whatever it was. :(

Offline tifreak

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Re: Pokemon Purple
« Reply #100 on: November 29, 2008, 09:20:36 am »
Nothing overly amazing. I finally remembered what was holding up progress, and made a decision. I was trying to figure out a way to make the pokeball data to be optimized on the first try and deal with things that way. I have taken that idea. shredded it, glued that all together, used a combination of chemicals and napalm, got a good fire going, and tossed that idea into that mix.

Now progress has resumed. :D I hope that I will get something done by Sunday, as it is supposed to be nasty weather wise, which means no workin in the garden to preoccupy my time. Which is what I will be doing while it is sunny today.

Anywho, just thought I would post that small update...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #101 on: November 29, 2008, 09:55:58 am »
altough Optimization is good I think it's better sometimes to not keep going through the code over and over or rewrite the game everytime, because some people does that and their projects never get anywhere. perfectionism is a good thing to a certain extent but it's better to not be too much

Offline tifreak

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Re: Pokemon Purple
« Reply #102 on: November 29, 2008, 10:08:39 am »
Well, I was not going over it, I was trying to make it as small as possible the first time.

And at this point, I need to make optimizations as I see them, once this game really gets big, optimizations are going to be hard to deal with. :S
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

metagross111

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Re: Pokemon Purple
« Reply #103 on: November 29, 2008, 10:09:24 am »
sometimes optimization ( not used as an excuse for delay, not directed at tifreak ) can help the writer find new applications of the code to work together seamlessly. its true over-perfectionism can distract from the goal we were aiming for, but id rather have people thinking im a perfectionist rather than releasing shoddy code.

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #104 on: November 29, 2008, 10:17:09 am »
yeah that's what I meant. People spending 3 years over the same game sometimes and never finishing it because they rewrite it every 4 months even if the previous versions weren't that bad x.x