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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
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Pokemon Purple
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Topic: Pokemon Purple (Read 137869 times)
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #15 on:
October 01, 2008, 10:53:59 pm »
Yeah, so far, it is better than 95% in BASIC.
I am sure to have at least the Exit function of the menu to work. I think it is supposed to kick it out of the pokedex... not sure yet, I have to fire up the Red version on the gameboy and see for myself...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Re: Pokemon Purple
«
Reply #16 on:
October 01, 2008, 11:23:23 pm »
alright, bad new though...calc crashed=(
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tifreak
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #17 on:
October 01, 2008, 11:35:56 pm »
? What, playing the alpha? That is not overly playable, in the sense of a game. You can see some maps, interact with the Pallet Town NPCs, etc. I'm workin on it though.
As to the new pokedex, quitting from the menu works, and the IMG now displays the correct pokemon sprite, however, the pokemon sprite seems to be off on the first row, I am working on getting that fixed next.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Re: Pokemon Purple
«
Reply #18 on:
October 01, 2008, 11:38:40 pm »
no, i accidently crashed my calc, not playing your programs, your programs are amazing. *Bows down*.
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tifreak
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Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #19 on:
October 01, 2008, 11:56:33 pm »
Thank you.
Things are working splendidly. ^_^
Do you guys like this better than the first attempt at a pokedex system?
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Re: Pokemon Purple
«
Reply #20 on:
October 02, 2008, 12:06:15 am »
looks great!
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TIfanx1999
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Re: Pokemon Purple
«
Reply #21 on:
October 02, 2008, 12:20:02 am »
Just wondering, but why do you use the line funtion to clear the screen? Wouldn't using large or small "blank" text boxes be quicker? I have the same complaint with AOD 86. Also, ti connect didn't like the last beta i tried to send to my 83+SE, though I was able to send it to my regular 83+ BE
*Edit* New pokedex screens look really nice btw.
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #22 on:
October 02, 2008, 12:25:21 am »
o.O
O.o
I am not using the Line( command on the 86 for clearing anything...
As to on the 83+, it makes things disappear more smoothly than the jerky motions of Text(, though I only use them in the clearing of sprites and the inside of menus.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Pokemon Purple
«
Reply #23 on:
October 02, 2008, 12:53:25 am »
Would Text(-1 be much faster? Altough some parts of the screen may still require line( to be erased due to Text(-1 needing to be multiple of 6 pixels width
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #24 on:
October 02, 2008, 01:00:00 am »
I am not sure where everyone is seeing this erasing part... o.O
The only things that get erased, is the small pokeball and the numbers. Those are simple 4 char strings that have spaces, pretty much it. The names are being overwritten via a string containing the --- in it. The clearing happens just before reposting the o and the ###, so that does not effect speed that much. And this is a bit faster on calc than on emulator...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Re: Pokemon Purple
«
Reply #25 on:
October 02, 2008, 03:53:14 pm »
I agree with tifreak. dj omnimaga reputation lv=18
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tifreak
Project Author
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #26 on:
October 02, 2008, 05:35:31 pm »
Um, thanks.
I will release a new pokedex program, possibly tonight. I need to get with Iambian to make sure it is ok to release celtic2 within that zip. I don't see him having and problems with it, I just want to make sure.
After that... I am not sure what is next to do...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Ding_Programs
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Re: Pokemon Purple
«
Reply #27 on:
October 02, 2008, 05:51:45 pm »
have you actually finished all the maps?
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Pokemon Purple
«
Reply #28 on:
October 02, 2008, 09:40:21 pm »
No, I don't have that many completed, as I am trying to get the engines and routines completed before worrying about how many maps are available. I remembered, however, I need to see about getting the final bits of the equation stuff completed...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Ding_Programs
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Re: Pokemon Purple
«
Reply #29 on:
October 02, 2008, 10:22:19 pm »
good luck with that!
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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
) »
Pokemon Purple