Author Topic: Pokemon Purple  (Read 140190 times)

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Offline TIfanx1999

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Re: Pokemon Purple
« Reply #30 on: October 02, 2008, 10:49:43 pm »
@Tifreak, just wanted to share my oppinon that's all. I thought AOD 86 did use line to clear things also O_o my bad. On the old 83 I always used text to quickly clear out larger areas at a time if i didn't want to do a clear draw or wanted to preserve some of the screen. Although, I haven't tested it v.s line on the SE. How about giving us a recap on pokemon, of what is completed so far? Methinks you should write yourself out a diagram of what is done and what all needs to be done and then make a plan on what to tackle and in which order. That way you can organize related subprograms and work on them together. ;)

Offline Ding_Programs

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Re: Pokemon Purple
« Reply #31 on: October 02, 2008, 11:08:07 pm »
good idea mr. camelot

Offline tifreak

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Re: Pokemon Purple
« Reply #32 on: October 03, 2008, 02:05:14 pm »
Ok, Pokemon alpha 0.1.6 has the following:

::Fully working title screen with introduction
::Save - Load fully operational
::Walking engine at 70%
----Engine still needs support for:
--------Pitch black
--------Jumping ledges on left and right sides
--------NPC line of sight (still not sure about this one..)
::Random encounters works, with flashing animation
::Stat Generation mostly works, needs to give attacks properly
::Entering buildings works
::Maps from Pallet Town through Route 2
----Can enter buildings in Pallet only at this point
::Can interact with NPC's, including one in Viridian that has a Yes/No menu
::In-Game menu seems to work, or at least, in theory it is fully functional. :P
::Town Map is created
::Can view Ash's stats
::Pokemon Party screen was created at one point, not sure if it is still there
::Pokedex system completed


I think that covers a big portion of what is functioning in the game. Still to come for beta 0.1.7:

::Completed stat generation
::Functional Battle system
::Functional Items system (it is started, just not useable)
::Events system


And I understand, Art_of_Camelot, opinions are welcome, its just I was trying to figure out where that topic came up from. :P If I was doing large boxes, I agree, I would probably use Text(, but since the boxes and sprites are generally small, I am trying to go for smoothness, and Line( is sure smoother than Text(, and uses less bytes, because of all the spaces generally required to clear out long sections.
« Last Edit: October 03, 2008, 04:04:20 pm by tifreak »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Ding_Programs

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Re: Pokemon Purple
« Reply #33 on: October 03, 2008, 03:56:28 pm »
i can't wait for the battle system

Offline tifreak

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Re: Pokemon Purple
« Reply #34 on: October 03, 2008, 04:35:37 pm »
Oh, trust me, not nearly as badly as I can't wait for it... :P

Edit:

I have put pencil to paper and hopefully have created new, faster code, to get the attacks stuck correctly to the appropriate pokemon. I will find out later this evening. At this point, there is an Oktoberfest going on, with lots of junk food, and I am missing out! :o
« Last Edit: October 03, 2008, 06:22:58 pm by tifreak »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #35 on: October 03, 2008, 06:33:04 pm »
cool, beta tomorrow? jk nice work :)

Offline Ding_Programs

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Re: Pokemon Purple
« Reply #36 on: October 03, 2008, 07:53:37 pm »
is your final program going to include all the source? cuz i would really love to study your programs and code!

Offline tifreak

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Re: Pokemon Purple
« Reply #37 on: October 03, 2008, 08:40:25 pm »
It's 97% in BASIC, so of course it will include the source. :P

I will probably get around to the code tomorrow, and checking it then. I picked up 4 more dragons for my collection. ^_^
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Ding_Programs

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Re: Pokemon Purple
« Reply #38 on: October 03, 2008, 09:32:52 pm »
dragons?

Offline Speler

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Re: Pokemon Purple
« Reply #39 on: October 04, 2008, 01:59:38 am »
He has an army of dragons he keeps in the fissure behind his house, right next to the umpa lumpas.

jk, I think he collects pictures of dragons?

Hey tifreak, nice progress so far.

Offline tifreak

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Re: Pokemon Purple
« Reply #40 on: October 04, 2008, 08:15:18 am »
I has many dragon statues. :) It is a bit of a hobby of mine. I will post pics up later this afternoon.

And thanks. ^_^

After I can get away from work in... 4 hours, I will get time to look through that code and get it on calc to test. Hopefully it will drastically speed things up.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: Pokemon Purple
« Reply #41 on: October 04, 2008, 09:59:14 am »
4 hours? O.o Is your work place that far or is it cuz there got an accident that far?

Offline Ding_Programs

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Re: Pokemon Purple
« Reply #42 on: October 04, 2008, 10:44:22 am »
cool, how many dragons in your collection?

Offline tifreak

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Re: Pokemon Purple
« Reply #43 on: October 04, 2008, 03:55:04 pm »
4 hours? O.o Is your work place that far or is it cuz there got an accident that far?

No, I just work at the shop for 4 hours. Was longer today though. :(

cool, how many dragons in your collection?
*tifreak counts*

10 statues, 3 posters. :)

And with food in front of me, and getting it shovelled down, I can get to work on pokemon... ^_^
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: Pokemon Purple
« Reply #44 on: October 04, 2008, 04:53:54 pm »
vs

Think it looks faster?

What I have done is removed all the error checking for the displayer, as that should all be done through the getkey loop and detection, etc. I also added a While command in to right before the displaying of just the names, so it would go to that instead of redrawing the other few parts each time it moved. I had not realized it was doing that before hand... <.<
« Last Edit: October 04, 2008, 04:59:15 pm by tifreak »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%