Author Topic: Pokemon Purple  (Read 138147 times)

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Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #75 on: October 10, 2008, 01:59:03 am »
wow awesome, keep up the good work :)

Offline tifreak

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Re: Pokemon Purple
« Reply #76 on: October 10, 2008, 08:34:07 am »
Looks pretty good, just dont make it on a pause..Make it with "Repeat Ans:getKey:End"

I plan on it. Remember, this is just a test, to see what I can do with this whole set up. Though, so far, this is what WILL be in this event. :) I like how it works so far... But yeah, I already have a program in there with something like that in it, so I will add that in later..
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Offline kalan_vod

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Re: Pokemon Purple
« Reply #77 on: October 11, 2008, 01:47:13 am »
Love it though dan, and I will be happy with all that you accomplish on this long journey :P

Offline tifreak

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Re: Pokemon Purple
« Reply #78 on: October 13, 2008, 12:15:10 am »
Heh, Thanks Kalan. :)

I am working out, ironing out bugs with my engine, but, for the most part, it will drag you to Oak's lab without any trouble.I think I will need to add in a few more options so that it will force the NPC to not move when you do, which should not be hard. I hope not anyways. As it stands though, you can stand in either of the two *, and it will take you directly to Oak's door. I might have to utilize a different program specifically for the checking of whether the player is on a stair or on a door, and go from there, as at this time, it does not work.

So, if nothing else, first thing tomorrow, I will present a screenshot for your scrutiny.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #79 on: October 13, 2008, 12:26:19 am »
cool, I can't wait to see it :)

Offline tifreak

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Re: Pokemon Purple
« Reply #80 on: October 13, 2008, 09:52:38 am »


This is the new Event engine, it uses lists to tell the NPC and Char where to go. I could totally make the game out of just this... just let the players suffer through it playing all by itself... BWHAHAHAhahaha... *cough-hack*

Anyways..

These show that you can enter either of the two * and still make it to the door. I still have a couple things to add. Like 1, make it so that you don't force Prof. Oak up the front of his lab, and 2, see about adding in the door/stair detection at the end of the loop, so that it actually will see it.
« Last Edit: October 13, 2008, 09:55:40 am by tifreak »
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Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #81 on: October 13, 2008, 11:36:51 am »
oh wow this is getting better and better. This NPC event thing is something I definitively need to add to my games if I make a new one, it would be much easier to create them and maybe be even smaller

Offline Madskillz

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Re: Pokemon Purple
« Reply #82 on: October 13, 2008, 04:18:33 pm »
I agree this is great, really like the stuff I've seen thus far.

Offline tifreak

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Re: Pokemon Purple
« Reply #83 on: October 13, 2008, 05:29:11 pm »
Thanks for the votes of confidence, guys. I hope this is something that people will enjoy for a long time to come. :)

It will be so nice to get this next beta out, getting so close now!
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: Pokemon Purple
« Reply #84 on: October 16, 2008, 10:39:03 pm »


This shows some of the fixes I have employed.

1) It no longer flashes and sits there, when it sees a list element is 0, it now just goes right to the next list element.
2) Prof Oak is no longer pushed up the front of his lab
3) It now recognizes going into doors.

I am not happy that it automatically kicks you up 1 space above the door from where you should start. I am working on a way to make it work correctly, but as of this moment, I do not have a solution. I also do not like the fact that Gary walks in, as he is supposed to be there when you show up, however... I don't want to make separate maps for the lab...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #85 on: October 17, 2008, 03:59:39 am »
looks nice as always :)

Offline Ding_Programs

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Re: Pokemon Purple
« Reply #86 on: October 17, 2008, 09:14:19 pm »
same, great work!

Offline tifreak

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Re: Pokemon Purple
« Reply #87 on: October 29, 2008, 09:35:20 pm »
I promise, I have not been super lame for the last bit. Here is a screenshot to prove it!



Working next on getting it to see the pokeballs...

Oh yeah, this shows that an NPC not a part of the map can still be kept track of and displayed. :D
« Last Edit: October 29, 2008, 09:51:56 pm by tifreak »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #88 on: October 30, 2008, 12:00:58 am »
nice ^^, glad to see more progress

Offline trevmeister66

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Re: Pokemon Purple
« Reply #89 on: October 30, 2008, 02:38:00 am »
Im glad to see this project is still coming along. This is one reason I still keep my 84+.

Keep up the good work
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