Author Topic: Pokemon Purple  (Read 137984 times)

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Offline Galandros

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Re: Pokemon Purple
« Reply #150 on: February 16, 2009, 07:57:08 am »
i hope there aren't too much nasty bugs
Misigno bug? lol
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Offline nitacku

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Re: Pokemon Purple
« Reply #151 on: February 16, 2009, 08:47:37 am »
haha, that bug should be included in order to completely emulate the games.
I was able to catch a wild Squirtle with that bug! :D

Offline Galandros

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Re: Pokemon Purple
« Reply #152 on: February 16, 2009, 12:08:42 pm »
haha, that bug should be included in order to completely emulate the games.
I was able to catch a wild Squirtle with that bug! :D
wtf? What a luck. I saw Snorlax with lots and lots of life and misignos. But I never catch them because I was afraid of something bad that could cause.
That bug appearing naturely from a extreme accurate port would be funny. (but without dissembling or suing the original data  :p )
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Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #153 on: February 16, 2009, 01:13:04 pm »
game glitches are fun sometimes, they allow you to beat games in very uncommon ways. What I like is how you have an hard time beating FF bosses at LV 60-70 then one day you see a video of someone solo-ing the boss at LV1 and the only cheat used was a cheat to drop your LV at 1 or get no experience

Offline kalan_vod

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Re: Pokemon Purple
« Reply #154 on: February 16, 2009, 02:39:17 pm »
I would love to see that "pokemon" added, just as a wild pokemon where it used to be caught (bottom left of the map, up the coast of that island thing..).

metagross111

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Re: Pokemon Purple
« Reply #155 on: February 16, 2009, 03:12:27 pm »
Actually, I am against the inclusion of Missingno. It's a glitch that was fun while it was a glitch, but it loses the awesomeness if programmed in on purpose.

Offline kalan_vod

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Re: Pokemon Purple
« Reply #156 on: February 16, 2009, 03:43:43 pm »
Lvl 255 pokemon was cool though..

metagross111

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Re: Pokemon Purple
« Reply #157 on: February 16, 2009, 05:25:12 pm »
Lvl 255 pokemon was cool though..

guess what wasn't cool? swords dance cubone with bone item. yes, i know that was GSC

but the same principle worked with RBY. at level 255, if stats got too high they would be reduced mod1024. you may end up with some much lower stats in some circumstances.

Offline TIfanx1999

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Re: Pokemon Purple
« Reply #158 on: February 16, 2009, 08:39:22 pm »
i hope there aren't too much nasty bugs
Lets see there are Parasect, Beedrill, Sycther... sorry couldn't help myself.;)
Lvl 255 pokemon was cool though..

guess what wasn't cool? swords dance cubone with bone item. yes, i know that was GSC

but the same principle worked with RBY. at level 255, if stats got too high they would be reduced mod1024. you may end up with some much lower stats in some circumstances.
Yea, I remember that, but if you set up the attack gene a certain way(don't remember the numbers) you can pull it off with no worries.

Offline Galandros

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Re: Pokemon Purple
« Reply #159 on: February 17, 2009, 04:06:40 pm »
i hope there aren't too much nasty bugs
Lets see there are Parasect, Beedrill, Sycther... sorry couldn't help myself.;)
I never saw many of those errors. tifreak will bring a less bugged game. ^^ Bugged, got it?
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Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #160 on: February 17, 2009, 04:07:45 pm »
Lol when I read this I laughed :D

metagross111

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Re: Pokemon Purple
« Reply #161 on: February 17, 2009, 05:14:21 pm »
Beedrill kicks ass, and Scyther is awesome too. I didn't care much for the others in RBY though. Butterfree didn't even have access to a single bug-type move, if I recall.

In any case, bugs were the only true rivals to Psychic types and not much else.

Offline trevmeister66

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Re: Pokemon Purple
« Reply #162 on: February 17, 2009, 05:18:59 pm »
Beedrill kicks ass, and Scyther is awesome too. I didn't care much for the others in RBY though. Butterfree didn't even have access to a single bug-type move, if I recall.

In any case, bugs were the only true rivals to Psychic types and not much else.
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Offline tifreak

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Re: Pokemon Purple
« Reply #163 on: February 18, 2009, 10:37:59 pm »
As I am going through this items program, I am seeing alot of useless line commands.. I am considering going with the original system of storing items, however.. I am gonna need to remember a bit more about that system.

Mainly, how many different items could be held at once? I think it was 50? could be wrong tho. I know each item maxxed at 99.

Should I see about adding in the ability to move items around? I could probably do it, but.. would be annoying..

Let me know what ya'll think!
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metagross111

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Re: Pokemon Purple
« Reply #164 on: February 18, 2009, 10:42:58 pm »
hmm, it might have been 50. i remember never being able to carry all my TMs on me. though technically, each item could go higher that 99 illegally.

i do remember that after maxing out, the item would be added to a new slot. and you could do the item switching thing, but i think you should do everything else first. what you want to do is sort of optional.