Author Topic: Pokemon Purple  (Read 138060 times)

0 Members and 2 Guests are viewing this topic.

Offline JCW

  • LV3 Member (Next: 100)
  • ***
  • Posts: 70
  • Rating: +3/-1
  • Atmospheric/Intelligent Junglist
    • View Profile
Re: Pokemon Purple
« Reply #210 on: April 29, 2009, 07:35:29 pm »
Excellent, looking promising.
Former Administrator of TIMGUL (the international music generator users lounge)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Pokemon Purple
« Reply #211 on: May 04, 2009, 04:24:33 pm »
Well, progress continues, working on going through the ingame menu program, found some somewhat serious errors on how I was doing some stuff, and some incompatibilities that were not worked out from the Celtic2 rewrite, so those are being fixed, at least on paper, until I get around to running through the game again to play. =p

Anyways, at this point, the overall game has gained.. 835 bytes. Still many, many more programs to cut through. Just thought I would update. =]
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Pokemon Purple
« Reply #212 on: May 04, 2009, 04:37:14 pm »
Nice to hear, do you know how big it is so far btw?

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Pokemon Purple
« Reply #213 on: May 04, 2009, 08:47:21 pm »
currently sitting at 88,824 bytes =]
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Pokemon Purple
« Reply #214 on: May 04, 2009, 08:58:07 pm »
Nice, hopefully it will fit on a TI-84+ when finished. I assume most data except maps was entered alerady, right?

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Pokemon Purple
« Reply #215 on: May 04, 2009, 09:46:15 pm »
lol, only data that is in there for 100% sure is pokemon sprite data, attack learn data, base stats, aand.. not much else. o.o
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Pokemon Purple
« Reply #216 on: May 04, 2009, 11:03:23 pm »
aah ok x.x

Offline trevmeister66

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1009
  • Rating: +14/-5
    • View Profile
Re: Pokemon Purple
« Reply #217 on: May 04, 2009, 11:34:52 pm »
That's a lot of data... hopefully you'll be able to fit it all in.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

My MW2 Blog <-- Please visit :)

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Re: Pokemon Purple
« Reply #218 on: May 05, 2009, 08:23:37 am »
Don't let it all go to waste! Keep this truck rolling ;)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Pokemon Purple
« Reply #219 on: May 05, 2009, 10:27:57 am »
Heh, yeah, there is a lot of data there, but think, when I first did the pokemon sprites, there was.. I don't remember, 40kb of data? now it is just over 16kb. so yeah, data compression and such has come a long way with this. and that isn't all data, this also has menus, walking engines, etc. I should take a lil bit of time once I complete the clean up of code and explain how much is data, how much is routines, etc. =]

And I don't plan on it Kalan. =]
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Re: Pokemon Purple
« Reply #220 on: May 05, 2009, 10:35:18 am »
Good to know buddy, and I understand how easily data can be taken up. Two bytes per char is something that grows really really fast!

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Pokemon Purple
« Reply #221 on: May 12, 2009, 04:57:51 pm »
heh, yeah. ^_^

As of now, have roughly 7 programs left to go through, and I have saved over 1k bytes at this point. =]

That will be eaten up once I get around to readding the pokemon party screen.. ^^;

So umm, yeah, progress. XD
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Pokemon Purple
« Reply #222 on: May 12, 2009, 11:01:16 pm »
Cool to hear :)

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6268
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Pokemon Purple
« Reply #223 on: May 13, 2009, 10:58:38 am »
cant wait for it to come out! it looks amazing so far
/e

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Re: Pokemon Purple
« Reply #224 on: May 13, 2009, 06:48:06 pm »
Finished getting through the programs, got almost 1500 bytes saved so far. I am rewriting the items system to be like the original, and it should shave off considerable amounts of space used. will post progress on this once I get it somewhat working and can throw it at an emulator.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%