Author Topic: Pokemon Purple  (Read 138296 times)

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Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #300 on: October 08, 2009, 11:15:42 pm »
I hope you don't have too much errors x.x

Offline tifreak

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Re: Pokemon Purple
« Reply #301 on: October 08, 2009, 11:47:18 pm »
nah, intro seems to work great now. I botched up some stuff accessing the options menu. Got that fixed I think, but going to test more tomorrow.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: Pokemon Purple
« Reply #302 on: October 11, 2009, 02:05:25 pm »
so, a bit of an update.

+Intro program works flawlessly.
+Save/Load is confirmed to working.
+Fixed a bug with the dynamicness of the ingame menu, wasn't compensating that you didn't have the pokedex.
+Walking engine seems to still work.

-Can't talk to NPCs at the moment.
-When loading, shows having 25 badges for some reason, something that needs to be looked into eventually.
-Need saving and loading screens. Otherwise just looks like a locked up calculator.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #303 on: October 11, 2009, 03:16:23 pm »
Good to hear :)

Offline trevmeister66

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Re: Pokemon Purple
« Reply #304 on: October 11, 2009, 04:28:32 pm »
Im glad to see that this is still progressing well. I can't wait to see some more updates.
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Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #305 on: October 11, 2009, 04:30:44 pm »
Wow it's a trevmeister66! How have things been going?

Offline trevmeister66

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Re: Pokemon Purple
« Reply #306 on: October 11, 2009, 04:34:02 pm »
Wow it's a trevmeister66! How have things been going?
Heh yeah it's me. Im back from boot camp for a couple weeks and then i have some more training to go to; So I'm just coming back and seeing what's new around here.
Projects:    nameless RPG: 1.0%  |  Reverse Snake v1.5: 100%  |  Secret Project: 5%  |  DUNGEON: 70%

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Offline tifreak

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Re: Pokemon Purple
« Reply #307 on: October 11, 2009, 07:14:33 pm »
screenshot, as requested from a user on UTI



Screenshot is slower than it is on calc.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: Pokemon Purple
« Reply #308 on: October 11, 2009, 07:47:56 pm »
Nice, I like how you hhave custom borders. I had this in ROL4 from 2004 but I lost the files :(

Suggestion, though: to speed displaying up when switching borders, could you simply erase the actual border areas completly then redisplay new ones? It wouldn't need to reload all the text and the sprite anymore

Offline tifreak

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Re: Pokemon Purple
« Reply #309 on: October 11, 2009, 08:00:29 pm »
Yeah, I plan on adding something some where that will negate borders, but I haven't gotten to that yet. At this point, I just want a working game. XD
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: Pokemon Purple
« Reply #310 on: October 11, 2009, 08:01:49 pm »
true, and something higher than 10% progress :D

Offline Builderboy

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Re: Pokemon Purple
« Reply #311 on: October 12, 2009, 03:41:35 pm »
Wow, this is looking really great!  Just a question, though.  You seem to be displaying characters pixel by pixel, but after professor oak says that he is the Pokemon professor, a Pokemon appears without any pixel loading.  Is this just the recalling of a picture?

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Re: Pokemon Purple
« Reply #312 on: October 12, 2009, 03:44:38 pm »
I think the pokémons are stored into some sort of hex format recalled using an ASM program made by KermMartian, altough maybe Tifreak8x reverted back to old BASIC format but just recalled a pic

Offline tifreak

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Re: Pokemon Purple
« Reply #313 on: October 12, 2009, 06:04:56 pm »
The NPC sprites are still loaded up via a basic program built by myself and Weregoose from United TI. The asm program reads hex codes (programmed by benryves) which also can reverse the sprites. The hex for the pokemon sprites are different because if there were numerous 0's at the end of a line, I cut them off and replaced it all with the character 'G' which stands for 'drop to the next row and restart on column'. Saves a ton of space that way.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: Pokemon Purple
« Reply #314 on: October 12, 2009, 09:38:36 pm »
Are you planning to also convert the char sprites for faster speed?