Author Topic: Pokemon Purple  (Read 137883 times)

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Offline tifreak

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Re: Pokemon Purple
« Reply #315 on: October 12, 2009, 09:54:11 pm »
I don't know as of yet.

For now that current system works. my main focus is getting a battle engine working in this and to where you can at least complete a few of the 'events'.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: Pokemon Purple
« Reply #316 on: October 25, 2009, 12:42:21 am »
well, testing out what I had, ended up with NPCs causing errors when I figured out that one of the variables was in correct. Then I determined that I had botched up something else, and when I fixed it, I got a ram clear. ><

So, trying to chase down this problem.. =/
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #317 on: October 25, 2009, 12:52:24 am »
ouch this sucks, hoping your backups were recent x.x

Offline tifreak

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Re: Pokemon Purple
« Reply #318 on: October 31, 2009, 04:42:03 pm »
yeah, I didn't lose much, got NPCs running, but the text box for some reason isn't being created correctly. Chasing through code now to see if I can get that fixed.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #319 on: October 31, 2009, 04:53:33 pm »
Aaah ok.

Offline tifreak

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Re: Pokemon Purple
« Reply #320 on: November 01, 2009, 10:23:09 am »
Spending a little time redoing some of pokedex stuff, since some have expressed wanting the pokedex text to also be displayed with the sprite, so messing around with that. Once I get all the text entered in, I will work on making the pokedex work with the text in some fashion, then from there back to NPCs so it doesn't feel like I am completely wasting my time.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #321 on: November 02, 2009, 01:06:24 am »
more progress!

Btw, any chance of POTY 2010? :D

Offline Builderboy

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Re: Pokemon Purple
« Reply #322 on: November 02, 2009, 10:16:41 am »
Nooo! Thats mine! >:D

:P

Offline jmaster797

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Re: Pokemon Purple
« Reply #323 on: November 02, 2009, 09:22:24 pm »
I gotta say, this game has made a lot of progress. You are doing great dude.
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Offline tifreak

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Re: Pokemon Purple
« Reply #324 on: November 02, 2009, 09:29:10 pm »
thanks a ton. Working on all this text, oh so fun. Get a 'dex entry in, and have to check to make sure it fits properly XD

might take a few days. Hope to be done by the weekend.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #325 on: November 02, 2009, 09:39:24 pm »
I gotta say, this game has made a lot of progress. You are doing great dude.
Hi Jmaster797 and welcome here. :) Is it me or do I recognize your name somewhere? Maybe I actually went to your ticalc author page before.


Offline jmaster797

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Re: Pokemon Purple
« Reply #326 on: November 03, 2009, 01:23:49 am »
Haha... maybe. I dunno if you saw my ticalc author page or not, but I was the one who provided the original Flash Gordan readme for you a while back.
<a href="http://www.ticalc.org/archives/files/authors/98/9811.html"><img src="http://codemastergaming.webs.com/images/ticalcbar.gif" /></a>
<a href="http://www.omnimaga.org/index.php?"><img src="http://codemastergaming.webs.com/images/omnimagabar.gif" /></a>

<u>Current Projects:</u>

1. <a href="http://www.omnimaga.org/index.php?topic=1226.0">Monopoly v3.0</a>: 94% (Fixing Errors, Working on Property Management)

2. <a href="http://www.omnimaga.org/index.php?topic=1601.0">Texas Hold'em v1.0</a>: 60% (Project Halted to Focus on Monopoly)

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #327 on: November 03, 2009, 01:35:32 am »
mhmm, oh wait I remember now! I remember getting Fg from someone else in 2004 on MaxCoderz forum because on archive.org the fg file on Kevtiva cached website would give a 404 error (altough a year later I discovered FG came with FFTOM2 game on ticalc). I had no readme so I wrote a new one, then I got an e-mail from you last year I think or something like that, altough I kinda took a while to respond.

(I am surprised Kevtiva forums are still up: http://kevtiva.proboards.com/ )

Unfortunately in the past years, some programs kinda obsoleted FG, though, but FG still allowed me to save a lot on loading time for games I created before switching to xLIB.

Tifreak8x uses an older version of Celtic III application in his Pokémon game which has a similar functionality, I think, or maybe he still uses resource, I don't remember. Basically the newer tools allows you to copy an archived program in whatever temporary program you want, from XTEMP000 to XTEMP009 or stuff like this, then you can manually delete the programs, either one by one or all at once
« Last Edit: November 03, 2009, 01:41:35 am by DJ Omnimaga »

Offline tifreak

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Re: Pokemon Purple
« Reply #328 on: November 03, 2009, 05:51:52 am »
I use Celtic2 and Resource together =]
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: Pokemon Purple
« Reply #329 on: November 04, 2009, 07:37:52 pm »
Don't know if anyone noticed, newer version posted to ticalc:

http://www.ticalc.org/archives/files/fileinfo/382/38297.html
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%