Author Topic: Pokemon Purple  (Read 138034 times)

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Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #375 on: December 16, 2009, 09:42:31 pm »
yeah linking in pure basic might be a big issue (load of fail) since the receiving calc would have to be in pause mode while receiving, and I am sure most people would not notice that in the instructions or not bother to read them then complain at you linking doesn't work x.x

Offline tifreak

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Re: Pokemon Purple
« Reply #376 on: December 16, 2009, 11:20:48 pm »
yeah, that thought crossed my mind as well. I just have to determine who I should get in contact with that has the ability to create a proper linking routine that would work for me.
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Offline Eeems

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Re: Pokemon Purple
« Reply #377 on: December 17, 2009, 12:05:46 am »
Hmm, the people on my mind would be Kerm (but he probably won't have time), Iambian (but he should be working on all his projects), calc84maniac (ditto), and...hmmm who else...
Just to put that out there. You probably already know.
/e

Offline jmaster797

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Re: Pokemon Purple
« Reply #378 on: December 17, 2009, 12:47:07 am »
I believe I actually saw a Pure BASIC program successfully link and transfer data. It was a text based game, and not may variables were transferred but it worked... I think it was called Pokemonz (the only cool part was the linking...)
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Offline Eeems

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Re: Pokemon Purple
« Reply #379 on: December 17, 2009, 01:19:46 am »
Yeah it's possible to link in pure basic, but unreliable, and the TI-83+ can't link with anything above it in that :/
that's why ASM libs are way better to use then the send( get( commands...
/e

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #380 on: December 17, 2009, 01:44:36 am »
Didn't Andree Chear (the Rom8x author) do a good linking routine for BASIC coders? It was called ZCOM or something

EDIT: Nvm it was a different person and the program is there:

http://www.ticalc.org/archives/files/fileinfo/368/36828.html
« Last Edit: December 17, 2009, 01:46:30 am by DJ Omnimaga »

Offline TIfanx1999

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Re: Pokemon Purple
« Reply #381 on: December 17, 2009, 05:05:59 am »
If I remember correctly Timendus from the Maxcoderz board had a linking program completed. I don't remember all the details, but you may want to look into that.

Offline Galandros

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Re: Pokemon Purple
« Reply #382 on: December 17, 2009, 08:56:41 am »
Didn't Andree Chear (the Rom8x author) do a good linking routine for BASIC coders? It was called ZCOM or something

EDIT: Nvm it was a different person and the program is there:

http://www.ticalc.org/archives/files/fileinfo/368/36828.html
I thought there wasn't something similar.

I am thinking why not add linking to CelticIII?
Hobbing in calculator projects.

Offline tifreak

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Re: Pokemon Purple
« Reply #383 on: December 17, 2009, 09:51:45 am »
I have planned to look around and see what I can find, but I have a feeling I will need to get something custom made to work for what I need. We shall see tho. Linking is pretty much the last thing I have planned to deal with. Too much other stuff to deal with in the game to make it a game first. =p

Edit:

I am using Celtic2, so it wouldn't help me at all. =p
« Last Edit: December 17, 2009, 09:52:19 am by tifreak »
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Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #384 on: December 17, 2009, 11:49:16 am »
If I remember correctly Timendus from the Maxcoderz board had a linking program completed. I don't remember all the details, but you may want to look into that.
Clap, except that it was for ASM programmers if I remember, not BASIC programmers

Offline TIfanx1999

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Re: Pokemon Purple
« Reply #385 on: December 17, 2009, 02:42:59 pm »
@ Omni, yea that's what it was called! I was thinking it was for ASM or BASIC, but I could be wrong.

Offline tifreak

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Re: Pokemon Purple
« Reply #386 on: December 17, 2009, 03:29:01 pm »
Confirmed that left and right works for NPCs now. Going to back up what I have, and see about installing that code into the walking engine, see how things works with just those 2 directions. =D
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Offline ztrumpet

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Re: Pokemon Purple
« Reply #387 on: December 17, 2009, 03:37:42 pm »
Cool!
I can't wait to see it.

Offline tifreak

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Re: Pokemon Purple
« Reply #388 on: December 17, 2009, 04:23:20 pm »
lol, trust me, I can't wait either XD
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: Pokemon Purple
« Reply #389 on: December 18, 2009, 10:48:12 am »
Well, I screwed up XD

I deliver newspapers in the morning to stores, and sometimes am forced to wait for a bit for certain stores to open. So I program.

Well.. I wanted to update the map for Pallet town.. However.. I decided to be lazy and just use the one I had already edited for the sake of testing. Sadly, I forgot that that one had the spaces already in it because I stole it from running the game engine and pasting to another program. ><

I have a backup of the file on my laptop, will throw that on the calc here after bit and try again at editing and seeing what happens. XD

Edit

Qa'pla! =D

NPCs now move back and forth on the screen all by themselves. They don't do anything while you are walking, so that should help keep lag down. Right now they only walk onto empty spots, and can walk over top of you since they don't recognize you as an object not to be walked on, and same for you. I shall add that support once I make up and down work for NPCs. I will endeavor to get a screenshot of at least this much up here after while. ^_^
« Last Edit: December 18, 2009, 12:22:39 pm by tifreak »
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%