Author Topic: Pokemon Sprites  (Read 48244 times)

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Dragon__lance

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« Reply #60 on: August 03, 2006, 04:56:00 pm »
i meant coding them into the calc? and a pokedex? sounds sweet! :Dbiggrin.gif

Offline tifreak

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« Reply #61 on: August 04, 2006, 01:26:00 am »
Well, once I have it drawn out on paper, it is a matter of hard coding it as a string in a program. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

MathStuf

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« Reply #62 on: August 04, 2006, 08:00:00 am »
QuoteBegin-tifreak8x+Aug 2 2006, 03:06 PM-->
QUOTE (tifreak8x @ Aug 2 2006, 03:06 PM)
And xlibman is correct, the game was like 3 mb in size on the original GB, and I am gonna try to squeeze that into an 83+SE. ;)wink.gif

 The RBY series is 1MB, the GSC is 2MB and the RSE is 16MB (probably a few megs of empty space to fill the entire cartridge mem though). Diamond and Pearl will probably take up either 16MB or 32MB on the cartridge, but the games themselves probably won't reach 8MB.

Dragon__lance

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« Reply #63 on: August 04, 2006, 08:09:00 am »
wow,that's huge  O_Oshocked2.gif

@tifreak8x: here's a ASCII map editor i made a while back.I added some stuff to it just now, and i hope it can be helpful :Dbiggrin.gif


Offline tifreak

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« Reply #64 on: August 04, 2006, 09:02:00 am »
Well, thanks. :)smile.gif Does it support all the characters from http://www.ticalc.org/archives/files/fileinfo/384/38404.html ???
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #65 on: August 04, 2006, 09:07:00 am »
o.oblink.gif wow huge map, in ascii i think you'll be able to maange to keep it small ;)wink.gif

Dragon__lance

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« Reply #66 on: August 04, 2006, 09:09:00 am »
most of them i think, it's easily edible to use more characters. :Dbiggrin.gif

Offline DJ Omnimaga

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« Reply #67 on: August 04, 2006, 09:37:00 am »
true and each 8x16 maps are 128 bytes i think, matrices are like 400 bytes each (hence why metroid is so huge)

Offline tifreak

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« Reply #68 on: August 05, 2006, 06:29:00 am »
Well, got up to #106 last night. I hope to have considerably more done today. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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« Reply #69 on: August 05, 2006, 06:45:00 am »
Hitmonlee? Awesome...
You might finish the sprites in a few days. :Dbiggrin.gif
One of these days I'll get a sig I'm really proud of.

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« Reply #70 on: August 05, 2006, 12:46:00 pm »
wow you progressed a lot you were at like, 82, rigth? Keep it up ;)wink.gif

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« Reply #71 on: August 05, 2006, 04:46:00 pm »
Finished #119 tonight, will hopefully have them all completed by Monday...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #72 on: August 06, 2006, 01:31:00 am »
that means only 32 to go :Dbiggrin.gif

Offline Spellshaper

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« Reply #73 on: August 06, 2006, 03:27:00 am »
QuoteBegin-tifreak8x+Aug 6 2006, 05:46 AM-->
QUOTE (tifreak8x @ Aug 6 2006, 05:46 AM)
Finished #119 tonight, will hopefully have them all completed by Monday...  

 keep it up! you are fast... o.oblink.gif

*Spellshaper

Offline Ranman

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« Reply #74 on: August 06, 2006, 09:40:00 am »
QuoteBegin-xlibman+Aug 6 2006, 07:31 AM-->
QUOTE (xlibman @ Aug 6 2006, 07:31 AM)
that means only 32 to go :Dbiggrin.gif

 I like powers of 2! :)smile.gif

Great work tifreak!
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Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.