QUOTE (tifreak8x @ Jul 25 2006, 12:05 AM) |
Well, I regret to inform you that Pokemon Purple is dead. |
QUOTE (tifreak8x @ Jul 25 2006, 01:40 PM) |
In Red/Blue, there were 151, in the newer ones, there are close to 500 I am guessing... I dont honestly know though |
QUOTE (Liazon @ Jul 25 2006, 07:06 PM) |
I'm sad that pkmn will depart the GBX handhelds. oh well, it would have really made me sad a long time ago. |
QUOTE (Radical Pi @ Aug 2 2006, 03:14 PM) |
I can't wait to have an actual battle. :D![]() If you did this with xlib you could have the mons in grayscale. With omnicalc you could have the background music. |
QUOTE (tifreak8x @ Aug 2 2006, 03:06 PM) |
And xlibman is correct, the game was like 3 mb in size on the original GB, and I am gonna try to squeeze that into an 83+SE. ;)![]() |
QUOTE (tifreak8x @ Aug 6 2006, 05:46 AM) |
Finished #119 tonight, will hopefully have them all completed by Monday... |
QUOTE (xlibman @ Aug 6 2006, 07:31 AM) |
that means only 32 to go :D![]() |
QUOTE (Ranman @ Aug 6 2006, 10:40 PM) | ||
QuoteBegin-xlibman+Aug 6 2006, 07:31 AM-->
I like powers of 2! :) ![]() Great work tifreak! |
QUOTE (Radical Pi @ Aug 6 2006, 04:47 PM) |
I'm not bothering to check who that is, but great work! |
QUOTE (tifreak8x @ Aug 7 2006, 01:26 PM) |
Hehe, I just want these done! Then I can get to work on other aspects of the game... :)![]() As to the tifw thing, I am making the site xhtml strict, you can see the progress on this here: http://validator.w3.org/check?uri=http%3A%2F%2Ftifreakware.calcgames.org%2F&charset=%28detect+automatically%29&doctype=Inline Please note that is ONLY the index page, and there are probably 200 other pages to remake... |
QUOTE (Dragon__lance @ Aug 14 2006, 03:32 AM) |
updated on revsoft,but not here,aahhhh :P![]() /jk So how's it goin? I really wish there was a way to speed the sprites up....i fear it's gonna be too slow on the normal 83+'s :( ![]() |
CODE |
ec1If not(z:return I->C:J->U length(Str4 Ans/(2+2(Ans>16)+4(Ans>64->O If min(Ans/={8,16,32 Then "FFC3A59999A5C3FF->Str4 8->O End length(Str4->Z C-4->C For(B,1,Z C+4->C U+(C=I+O->U If C=I+O:I->C inString("123456789ABCDEF",sub(Str4,B,1 If not(Ans:End If 7 If 3<8fPart(Ans/8 Pxl-On(U,C+1 If 1<4fPart(Ans/4 Pxl-On(U,C+2 Pxl-On(U,C+3 Endc2 |
QUOTE (Dragon__lance @ Aug 14 2006, 04:12 PM) | ||
After looking through the Hex->Sprite Program.I optimised it a little to shave off about 5 sec's when displaying the sprite :D![]() c1-->
ec2 Hope this helps! Another method of speeding things up is to use a token,say "/" to represent a 16 blank pixels,since i noticed that in your sprites,there is a lot of empty space. Then in your code, just add in: :if sub(str4,b,1="/":U+16->U The only downside is that you might have to go back and reedit all the hex for the sprites :( ![]() |