Author Topic: Pokemon Sprites  (Read 48289 times)

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Offline DJ Omnimaga

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« Reply #30 on: July 26, 2006, 02:16:00 am »
QuoteBegin-tifreak8x+Jul 25 2006, 01:40 PM-->
QUOTE (tifreak8x @ Jul 25 2006, 01:40 PM)
In Red/Blue, there were 151, in the newer ones, there are close to 500 I am guessing... I dont honestly know though  

 Mew was the 151th one, right?

Offline tifreak

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« Reply #31 on: July 26, 2006, 03:19:00 am »
Yes, Mew was #151. Once I complete the sprites, I will create a program to thumb through them, and use the pti/calccapture to take pics of each, so I can make the sprite sheet. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #32 on: July 26, 2006, 03:23:00 am »
oooh cool

Offline Radical Pi

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« Reply #33 on: July 26, 2006, 07:57:00 am »
QuoteBegin-Liazon+Jul 25 2006, 07:06 PM-->
QUOTE (Liazon @ Jul 25 2006, 07:06 PM)
I'm sad that pkmn will depart the GBX handhelds.  oh well, it would have really made me sad a long time ago.  

 Who says it'll stay for DS? Hopefully I'm not the only one that knows about the Game Boy Evo.
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Offline tifreak

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« Reply #34 on: July 26, 2006, 08:11:00 am »
Well, I have not heard of it, but I have been kind of preoccupied with other things. ;)wink.gif

Anyways, got the files sent over to the 83+SE, though I will still develop sprites on one of the other calcs. I noticed a definite increase in speed being on the 83+SE. I am fairly certain that I had read somewhere that BASIC for the 84+/SE is slower than on the 83+SE, something to do with a flag needing to be set or something. I dunno though. Anyways, back to developing. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #35 on: July 26, 2006, 09:23:00 am »
yeah the clock slow the 84 series down i think

Offline tifreak

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« Reply #36 on: August 01, 2006, 03:48:00 am »
Well, little bit of an update, I have 82 of the 151 pokemon sprites completed. Almost done... :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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« Reply #37 on: August 01, 2006, 05:15:00 am »
W00T! This will pwn, especially if you continue the series. :Dbiggrin.gif
One of these days I'll get a sig I'm really proud of.

Offline DJ Omnimaga

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« Reply #38 on: August 01, 2006, 06:00:00 am »
wow half of it alerady, i cant wait!

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« Reply #39 on: August 01, 2006, 07:44:00 am »
cool! keep it up! :thumb:thumb.gif

Offline tifreak

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« Reply #40 on: August 01, 2006, 09:14:00 am »
I am still shooting to have all the images converted by mid-August. :)smile.gif Oh wait, that is this month... Hmm... Must stay off of AOE II for a while... :Dbiggrin.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #41 on: August 02, 2006, 03:18:00 am »
Lol, I cant wait to see them in battles. Will you have ash pic in battles?

Offline Radical Pi

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« Reply #42 on: August 02, 2006, 04:14:00 am »
I can't wait to have an actual battle. :Dbiggrin.gif
If you did this with xlib you could have the mons in grayscale. With omnicalc you could have the background music.
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« Reply #43 on: August 02, 2006, 06:25:00 am »
That's a lot of data lol

glad to hear it's progressing well.  I can't wait to see all of the sprites.

Offline DJ Omnimaga

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« Reply #44 on: August 02, 2006, 06:29:00 am »
ohb btw how big the game is so far?