Author Topic: Pokemon Sprites  (Read 48266 times)

0 Members and 1 Guest are viewing this topic.

Dragon__lance

  • Guest
Pokemon Sprites
« Reply #60 on: August 03, 2006, 04:56:00 pm »
i meant coding them into the calc? and a pokedex? sounds sweet! :Dbiggrin.gif

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Pokemon Sprites
« Reply #61 on: August 04, 2006, 01:26:00 am »
Well, once I have it drawn out on paper, it is a matter of hard coding it as a string in a program. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

MathStuf

  • Guest
Pokemon Sprites
« Reply #62 on: August 04, 2006, 08:00:00 am »
QuoteBegin-tifreak8x+Aug 2 2006, 03:06 PM-->
QUOTE (tifreak8x @ Aug 2 2006, 03:06 PM)
And xlibman is correct, the game was like 3 mb in size on the original GB, and I am gonna try to squeeze that into an 83+SE. ;)wink.gif

 The RBY series is 1MB, the GSC is 2MB and the RSE is 16MB (probably a few megs of empty space to fill the entire cartridge mem though). Diamond and Pearl will probably take up either 16MB or 32MB on the cartridge, but the games themselves probably won't reach 8MB.

Dragon__lance

  • Guest
Pokemon Sprites
« Reply #63 on: August 04, 2006, 08:09:00 am »
wow,that's huge  O_Oshocked2.gif

@tifreak8x: here's a ASCII map editor i made a while back.I added some stuff to it just now, and i hope it can be helpful :Dbiggrin.gif


Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Pokemon Sprites
« Reply #64 on: August 04, 2006, 09:02:00 am »
Well, thanks. :)smile.gif Does it support all the characters from http://www.ticalc.org/archives/files/fileinfo/384/38404.html ???
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Pokemon Sprites
« Reply #65 on: August 04, 2006, 09:07:00 am »
o.oblink.gif wow huge map, in ascii i think you'll be able to maange to keep it small ;)wink.gif

Dragon__lance

  • Guest
Pokemon Sprites
« Reply #66 on: August 04, 2006, 09:09:00 am »
most of them i think, it's easily edible to use more characters. :Dbiggrin.gif

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Pokemon Sprites
« Reply #67 on: August 04, 2006, 09:37:00 am »
true and each 8x16 maps are 128 bytes i think, matrices are like 400 bytes each (hence why metroid is so huge)

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Pokemon Sprites
« Reply #68 on: August 05, 2006, 06:29:00 am »
Well, got up to #106 last night. I hope to have considerably more done today. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1143
  • Rating: +5/-2
    • View Profile
    • RealityRevolution
Pokemon Sprites
« Reply #69 on: August 05, 2006, 06:45:00 am »
Hitmonlee? Awesome...
You might finish the sprites in a few days. :Dbiggrin.gif
One of these days I'll get a sig I'm really proud of.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Pokemon Sprites
« Reply #70 on: August 05, 2006, 12:46:00 pm »
wow you progressed a lot you were at like, 82, rigth? Keep it up ;)wink.gif

Offline tifreak

  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2708
  • Rating: +82/-3
  • My Kung Fu IS strong...
    • View Profile
    • TI-Freakware
Pokemon Sprites
« Reply #71 on: August 05, 2006, 04:46:00 pm »
Finished #119 tonight, will hopefully have them all completed by Monday...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Pokemon Sprites
« Reply #72 on: August 06, 2006, 01:31:00 am »
that means only 32 to go :Dbiggrin.gif

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
Pokemon Sprites
« Reply #73 on: August 06, 2006, 03:27:00 am »
QuoteBegin-tifreak8x+Aug 6 2006, 05:46 AM-->
QUOTE (tifreak8x @ Aug 6 2006, 05:46 AM)
Finished #119 tonight, will hopefully have them all completed by Monday...  

 keep it up! you are fast... o.oblink.gif

*Spellshaper

Offline Ranman

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1354
  • Rating: +83/-0
    • View Profile
Pokemon Sprites
« Reply #74 on: August 06, 2006, 09:40:00 am »
QuoteBegin-xlibman+Aug 6 2006, 07:31 AM-->
QUOTE (xlibman @ Aug 6 2006, 07:31 AM)
that means only 32 to go :Dbiggrin.gif

 I like powers of 2! :)smile.gif

Great work tifreak!
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.