Author Topic: PokePurple, progress  (Read 52004 times)

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CureDesu

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PokePurple, progress
« Reply #105 on: October 09, 2006, 04:03:00 pm »
tifreak, your work is amazing. It seems like your always working at something, and i'm sure this will turn out great.

Offline Radical Pi

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« Reply #106 on: October 10, 2006, 09:11:00 am »
QuoteBegin-xlibman+6 Oct, 2006, 21:07-->
QUOTE (xlibman @ 6 Oct, 2006, 21:07)
wow O_Oshocked2.gif alerady.

I wonder if the DS version is 3d or just 2d like the original pokemon  

 2.5D. Look at some screenshots. Still 4-way only walking.
...I guess I'm the only competitive player here? Anyway, I'll love this when its done. :king:king2.gif
One of these days I'll get a sig I'm really proud of.

Offline DJ Omnimaga

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« Reply #107 on: October 10, 2006, 09:17:00 am »
wow I'll check asap!


*xlibman

Offline tifreak

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« Reply #108 on: October 11, 2006, 03:54:00 am »
Well, obviously, I totally missed my deadline. I have all of the badges on paper, though only 3 of them are converted to hex. I will try to finish that up during lunch today, and will hopefully have those screenies up tonight, as long as real life stuff doesn't interfere...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Dragon__lance

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« Reply #109 on: October 11, 2006, 02:32:00 pm »
cool stuff! Can't wait to see the awesome sprites!

Offline tifreak

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« Reply #110 on: October 11, 2006, 02:54:00 pm »
And here are the screenshots:

This has 3 badges earned:

user posted image


This has 5 badges earned:

user posted image


This has all badges earned:

user posted image
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline bfr

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« Reply #111 on: October 11, 2006, 03:24:00 pm »
Nice screenies ^_^

Keep up the good work.  :thumbup:google.gif

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« Reply #112 on: October 12, 2006, 01:59:00 am »
wow great stuff, looking great as well! Keep up the progress :)smile.gif


(I hate deadlines, I never meet them, hence why i never use them anymore x.x)

Offline lolje

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« Reply #113 on: October 12, 2006, 04:56:00 am »
w0w, I have to say that looks really great! You are definitly able to press out
a LOT out of pure basic...

 keep it up! :thumbup:google.gif
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« Reply #114 on: November 03, 2006, 12:15:00 pm »
Great progress?  Are you kidding me?  Have any of you checked tifreak8x's signature?  ;)wink.gif

Offline Radical Pi

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« Reply #115 on: November 03, 2006, 12:39:00 pm »
Yes, it looked just like that before I left in June. :Ptongue.gif
Anyway since I didn't say it before, great work on the Badge sprites! They definitely remind me of the originals.
One of these days I'll get a sig I'm really proud of.

Offline bfr

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« Reply #116 on: November 03, 2006, 12:44:00 pm »
Yeah, the badges do look pretty good.  B)cool.gif

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« Reply #117 on: December 03, 2006, 05:06:00 am »
Well, work continues on Pokemon Purple... I have been giving considerable thought to making the text display faster when a key is pressed, and so far, the only thing I have gotten to work totally is making the program think that it is set to "fast" text display until it hits the pause, where it resumes its normal speed.

I am toying with an idea on displaying whole lines at a time, but of course, that is being a pain in my shorts and is not cooperating with me... >.<

I shall continue playing around with it for a while, and if nothing else, will leave it with the newer set up.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #118 on: December 03, 2006, 05:34:00 am »
hmm interesting, do u have a screenie of this?

Offline Radical Pi

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« Reply #119 on: December 03, 2006, 12:45:00 pm »
Whole lines would be the fastest you can go, unless you switch to Output.
The way it is already is fine. I don't think anyone would have the text on any option other than fast. :Ptongue.gif
One of these days I'll get a sig I'm really proud of.