Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
PokePurple, progress
« previous
next »
Print
Pages:
1
...
7
8
[
9
]
10
11
Go Down
Author
Topic: PokePurple, progress (Read 52652 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PokePurple, progress
«
Reply #120 on:
December 03, 2006, 01:07:00 pm »
welcome back radical_pi i noticed you were kinda gone for a bit (or maybe I missed some of your posts)
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #121 on:
December 03, 2006, 05:40:00 pm »
Well, partial success!! It now searches the string and goes to the next line when it sees a "/". Now to make it pause and clear with the "+"...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PokePurple, progress
«
Reply #122 on:
December 03, 2006, 05:44:00 pm »
cool, so it work like my OSR from back in 2004 and Spelli's?
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #123 on:
December 04, 2006, 04:28:00 am »
huh?? I already have one that does that, remember? What I am doing now is having it start were it left off in the string and search for the next "/", and display that line, then go to the next line, until it hits a "+", this way, it will make the display time a hundred times faster, if the person does not wish to wait for the text post itself on the screen.
So if you forget to change the text speed, you can simply hit a button and it will automatically display the lines, instead of the letters one at a time.
I will endeavor to have that part of the program done sometime today.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
PokePurple, progress
«
Reply #124 on:
December 04, 2006, 04:37:00 am »
QuoteBegin-tifreak8x+4 Dec, 2006, 16:28-->
QUOTE
(tifreak8x @ 4 Dec, 2006, 16:28)
So if you forget to change the text speed, you can simply hit a button and it will automatically display the lines, instead of the letters one at a time.
pwnage! :thumbup:
I'd like to see that at decent speed.
I tried it with TDCoder, but it always turned out too slow for my taste. Well, I only have a 83+... on an SE or 84 it'd be a lot faster.
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #125 on:
December 04, 2006, 04:59:00 am »
Well, the only slowness will be the InString command, and by what I can tell, that is a fairly fast command anyways.
But yea, it is pretty quick for what I am doing.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PokePurple, progress
«
Reply #126 on:
December 04, 2006, 05:10:00 am »
i forgot you had a routine like this before O_O
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
PokePurple, progress
«
Reply #127 on:
December 04, 2006, 09:58:00 am »
I've been here xlibman, lurking in the online list but not posting.
tifreak, did you do it by making the length argument of the sub() with length-instring(/)? See I no what the formula includes, but I can't tell what it exactly is without 2 or 3 hours guessing oncalc. :lol:
If you need to get rid of something to fit the actual game, the first thing to X are the text speeds Slow and Medium. Anyone not on Fast is crazy. They can wait to continue and read anyway...
Logged
One of these days I'll get a sig I'm really proud of.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #128 on:
December 04, 2006, 10:02:00 am »
Well, the text speeds were set up like that to stay as true to the originals as possible, to prove basic can provide many of the same options that asm games can.
I have an idea on the rest of it, integrating it into the original program, and making things work, I just have to take the time to implement it tonight.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PokePurple, progress
«
Reply #129 on:
December 05, 2006, 02:27:00 am »
QuoteBegin-tifreak8x+4 Dec, 2006, 16:02-->
QUOTE
(tifreak8x @ 4 Dec, 2006, 16:02)
I have an idea on the rest of it
Porn?
No but seriously I wonder if you have a small idea on how many % are done now on Pokepurple? Like, 5%-6%?
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #130 on:
December 05, 2006, 02:32:00 am »
Oh, I think it is at 7% completed now.
Last night, I was stuck in the tow trucks, so I didn't get to program...
On the plus side, I believe I have a better system to integrate for detection of next line/pause for the text display system when pressing a key.
I will try to put this in sometime today.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #131 on:
December 05, 2006, 07:24:00 am »
Ok, I managed to get it to register "+" as a pause, and now I just have to figure out how to make it stop when it reaches the "*". And yes, I know how to do it, I just have to make it do so
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PokePurple, progress
«
Reply #132 on:
December 05, 2006, 07:54:00 am »
sound cool, that reminds me my routine, i wish mine ran fast enough tho
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #133 on:
December 06, 2006, 02:12:00 am »
It wasn't about speed, it was about size
Anyways, I got the program to display everything... Now I need to change the while loop to be W=1 or whatever, so I can make sure I can get it to stop without the assistance of the loop that is already in place. Should be cake.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #134 on:
December 06, 2006, 04:28:00 pm »
K here you go:
Please note 2 things:
There are no errors when being used on-calc.
The speed is fairly smooth on the 83+SE, which is what this game is being built on.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Print
Pages:
1
...
7
8
[
9
]
10
11
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
PokePurple, progress