Author Topic: PokePurple, progress  (Read 52652 times)

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Offline DJ Omnimaga

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« Reply #120 on: December 03, 2006, 01:07:00 pm »
welcome back radical_pi i noticed you were kinda gone for a bit (or maybe I missed some of your posts) x.x


Offline tifreak

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« Reply #121 on: December 03, 2006, 05:40:00 pm »
Well, partial success!! It now searches the string and goes to the next line when it sees a "/". Now to make it pause and clear with the "+"...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #122 on: December 03, 2006, 05:44:00 pm »
cool, so it work like my OSR from back in 2004 and Spelli's?

Offline tifreak

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« Reply #123 on: December 04, 2006, 04:28:00 am »
huh?? I already have one that does that, remember? What I am doing now is having it start were it left off in the string and search for the next "/", and display that line, then go to the next line, until it hits a "+", this way, it will make the display time a hundred times faster, if the person does not wish to wait for the text post itself on the screen. :)smile.gif So if you forget to change the text speed, you can simply hit a button and it will automatically display the lines, instead of the letters one at a time. :)smile.gif

I will endeavor to have that part of the program done sometime today.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Spellshaper

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« Reply #124 on: December 04, 2006, 04:37:00 am »
QuoteBegin-tifreak8x+4 Dec, 2006, 16:28-->
QUOTE (tifreak8x @ 4 Dec, 2006, 16:28)
So if you forget to change the text speed, you can simply hit a button and it will automatically display the lines, instead of the letters one at a time. :)smile.gif

 pwnage! :thumbup:google.gif
I'd like to see that at decent speed. :)smile.gif
I tried it with TDCoder, but it always turned out too slow for my taste. Well, I only have a 83+... on an SE or 84 it'd be a lot faster.

Offline tifreak

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« Reply #125 on: December 04, 2006, 04:59:00 am »
Well, the only slowness will be the InString command, and by what I can tell, that is a fairly fast command anyways. :)smile.gif

But yea, it is pretty quick for what I am doing. :)smile.gif
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Offline DJ Omnimaga

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« Reply #126 on: December 04, 2006, 05:10:00 am »
i forgot you had a routine like this before O_Oshocked2.gif

Offline Radical Pi

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« Reply #127 on: December 04, 2006, 09:58:00 am »
I've been here xlibman, lurking in the online list but not posting.

tifreak, did you do it by making the length argument of the sub() with length-instring(/)? See I no what the formula includes, but I can't tell what it exactly is without 2 or 3 hours guessing oncalc. :lol:bounce2.gif

If you need to get rid of something to fit the actual game, the first thing to X are the text speeds Slow and Medium. Anyone not on Fast is crazy. They can wait to continue and read anyway...
One of these days I'll get a sig I'm really proud of.

Offline tifreak

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« Reply #128 on: December 04, 2006, 10:02:00 am »
Well, the text speeds were set up like that to stay as true to the originals as possible, to prove basic can provide many of the same options that asm games can.

I have an idea on the rest of it, integrating it into the original program, and making things work, I just have to take the time to implement it tonight.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #129 on: December 05, 2006, 02:27:00 am »
QuoteBegin-tifreak8x+4 Dec, 2006, 16:02-->
QUOTE (tifreak8x @ 4 Dec, 2006, 16:02)
I have an idea on the rest of it

Porn?


No but seriously I wonder if you have a small idea on how many % are done now on Pokepurple? Like, 5%-6%?

Offline tifreak

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« Reply #130 on: December 05, 2006, 02:32:00 am »
Oh, I think it is at 7% completed now.

Last night, I was stuck in the tow trucks, so I didn't get to program... :'(

On the plus side, I believe I have a better system to integrate for detection of next line/pause for the text display system when pressing a key. :)smile.gif

I will try to put this in sometime today.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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« Reply #131 on: December 05, 2006, 07:24:00 am »
Ok, I managed to get it to register "+" as a pause, and now I just have to figure out how to make it stop when it reaches the "*". And yes, I know how to do it, I just have to make it do so :Ptongue.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #132 on: December 05, 2006, 07:54:00 am »
sound cool, that reminds me my routine, i wish mine ran fast enough tho :(sad.gif

Offline tifreak

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« Reply #133 on: December 06, 2006, 02:12:00 am »
It wasn't about speed, it was about size :)smile.gif

Anyways, I got the program to display everything... Now I need to change the while loop to be W=1 or whatever, so I can make sure I can get it to stop without the assistance of the loop that is already in place. Should be cake. ;)wink.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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« Reply #134 on: December 06, 2006, 04:28:00 pm »
K here you go:

user posted image

Please note 2 things:

There are no errors when being used on-calc.

The speed is fairly smooth on the 83+SE, which is what this game is being built on.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%