Author Topic: PokePurple, progress  (Read 52653 times)

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Offline DJ Omnimaga

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« Reply #135 on: December 06, 2006, 04:33:00 pm »
wow nice, i like how you make the text appear quicker when (I guess) a key is pressed or something like that :)smile.gif

Offline tifreak

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« Reply #136 on: December 06, 2006, 05:00:00 pm »
Yes, I would let it go a short ways, then press a key, and then show it just starting at a random place, and doing what it should. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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« Reply #137 on: December 08, 2006, 06:21:00 am »
Since people were getting confused with the text system, here is a deeper explanation of the text display program (prgmZTD):

The program loads a string to Str0, and then runs prgmZTD. prgmZTD then, as default, will display a character one at a time until it reaches a "/" symbol, and will skip that symbol, and go to the next line (X+6->X:4->Y I believe) It continues to do this until it reaches the "+" symbol. This symbol simply runs Repeat getKey:End and then erases the text. Pressing any key will leave the pause, reset where the text should start writing at, and then start writing again.

It quits the program when it sees the "*" symbol after that "+". You might say something about just having a loop go until it reaches Length(Str0, but because of adding the new system (Press a key while the text is displaying, and it will go to the second half of the program) I use my While loop idea, where it has a main loop, and sub-loops that it has to go through.


Now, when you press a key to speed up the text displaying like the original game boy version does, it goes to a spot where While W=4 I think. The first thing it does is search for the nearest instances of "/", "+", and "*" and starts comparing. It will then go through, and do line by line displaying, instead of character by character. It checks to see if the "/" symbol is closer to C than the "+" character is, and keeps checking until the "+" symbol is closer than the "/" symbol. It also keeps track of where the "*" symbol is, and if the variable storing the location of the "/" symbol equals 0, then it knows that there is a "*" at the end, and it will need to exit.

The program is fully dynamic in that regard... Would you like me to release a test program using that for you guys to look at and run the code through??
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #138 on: December 08, 2006, 01:32:00 pm »
sound cool, it should be ok for me though, as i have an idea of how it works, since i did a similar program before ;)wink.gif

Offline tifreak

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« Reply #139 on: December 09, 2006, 02:47:00 am »
Heh, well, I decided to go ahead with a release, I just have to see about getting a decent readme for it going...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #140 on: December 09, 2006, 03:03:00 am »
you mean a demo of the entire game , or just the text program?

Offline Speler

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« Reply #141 on: December 09, 2006, 05:46:00 am »
*Super Speler

Offline tifreak

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« Reply #142 on: December 19, 2006, 02:55:00 am »
Well, moving forward with pokemon, I am working on the actual borders of the pokedex. I only have 8 lines left to put in, and then I will see about making it draw the pokemon in the picture that Spellshaper provided. Screenshot sometime by thursday!
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #143 on: December 19, 2006, 03:31:00 am »
cool, nice to hear!

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« Reply #144 on: December 19, 2006, 03:43:00 am »
Oh, I have a request for you, tifreak.  Could you put Wobuffet in the game?  He's just the coolest pokemon in the world.  Seriously.

http://www.deviantart.com/deviation/33859767/

Offline DJ Omnimaga

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« Reply #145 on: December 19, 2006, 03:47:00 am »
that would be cool if there was a secret 152th pokemon %)rolleyes2.gif

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« Reply #146 on: December 19, 2006, 05:27:00 am »
QuoteBegin-xlibman+19 Dec, 2006, 9:47-->
QUOTE (xlibman @ 19 Dec, 2006, 9:47)
that would be cool if there was a secret 152th pokemon %)rolleyes2.gif

 *cough* togepi *cough*

@JC: hahahahaha, Woba Fett ++

Offline Radical Pi

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« Reply #147 on: December 19, 2006, 10:25:00 am »
If you have to add a secret one make it Agumon! :Dbiggrin.gif
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Offline tifreak

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« Reply #148 on: December 20, 2006, 02:42:00 am »
QuoteBegin-Jc+19 Dec, 2006, 14:43-->
QUOTE (Jc @ 19 Dec, 2006, 14:43)
Oh, I have a request for you, tifreak.  Could you put Wobuffet in the game?  He's just the coolest pokemon in the world.  Seriously.

http://www.deviantart.com/deviation/33859767/  

 LOL, That is amusing. :Ptongue.gif

As to a secret pokemon, I might implement that, AFTER the game is done. Lots of stuff to do for the game still, you know... :Ptongue.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #149 on: December 20, 2006, 02:50:00 am »
as long as the game isnt modified so you fight team rocket every 2 steps in the game like in the anime series I'm fine :Ptongue.gif