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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
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PokePurple, progress
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Topic: PokePurple, progress (Read 54872 times)
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Dragon__lance
Guest
PokePurple, progress
«
Reply #15 on:
August 16, 2006, 06:42:00 am »
Whoohoo! Faster loading times! yay,great job! Wow,when i timed it on my 83+, i got about 30 sec's. Great to see you improve the code! However, I still don't understand what you mean that the string has to be hardcoded? Can't the string be recalled into the program like a matrix?
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #16 on:
August 16, 2006, 09:02:00 am »
The mapping system:
If O=1:Then
If P=1
"8x16 map area->Str#
If P=2
"8x16 map area->Str#
etc
That is my map data.
And as to the time, it was approx. I just know that there is a definite speed improvement.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PokePurple, progress
«
Reply #17 on:
August 16, 2006, 10:19:00 am »
glad to hear, keep up the good work!
(test)
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elfprince13
Guest
PokePurple, progress
«
Reply #18 on:
August 16, 2006, 12:19:00 pm »
QuoteBegin-Dragon__lance+Aug 16 2006, 12:42 PM-->
QUOTE
(Dragon__lance @ Aug 16 2006, 12:42 PM)
Whoohoo! Faster loading times! yay,great job! Wow,when i timed it on my 83+, i got about 30 sec's. Great to see you improve the code! However, I still don't understand what you mean that the string has to be hardcoded? Can't the string be recalled into the program like a matrix?
it can be, but that is still hard-coded into the program.
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Dragon__lance
Guest
PokePurple, progress
«
Reply #19 on:
August 16, 2006, 03:08:00 pm »
ahhh i see. My map editor fully supports 8*16 maps, and they can be hardcoded!
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tifreak
Project Author
LV11
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #20 on:
August 17, 2006, 06:12:00 am »
Anyways, I have decided up on two optimizations that might take up to 16k off the sprite data.
1) for every 00000000 in the string data, I am replacing with "G", which means it will simply skip a row of pixels.
2) After that last pixels are put up there, any 0 beyond it is deleted.
This will decrease the time it takes to get done drawing the sprite, and will decrease the amount of space it will take up, allowing for more stuff to be better able to fit into the game.
Edit:
After going through and "optimizing" prgmZPM1, I noticed a 35% drop in size. Originally, the program was 6678 bytes in size, now it is 4363 bytes in size.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
PokePurple, progress
«
Reply #21 on:
August 17, 2006, 04:28:00 pm »
QuoteBegin-tifreak8x+Aug 17 2006, 12:12 PM-->
QUOTE
(tifreak8x @ Aug 17 2006, 12:12 PM)
Edit:
After going through and "optimizing" prgmZPM1, I noticed a 35% drop in size. Originally, the program was 6678 bytes in size, now it is 4363 bytes in size.
Looking nice there, I hope you can keep it up! I love the progress of these updates !
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elfprince13
Guest
PokePurple, progress
«
Reply #22 on:
August 18, 2006, 12:54:00 am »
great work Tifreak. what percentage of the total sprites are saved in ZPM1?
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #23 on:
August 18, 2006, 01:00:00 am »
There are only 25 sprites per program, and I managed to get all of them optimized, so 100% of them are optimized.
At least for that program anyways.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
PokePurple, progress
«
Reply #24 on:
August 18, 2006, 02:21:00 am »
QuoteBegin-tifreak8x+Aug 18 2006, 07:00 AM-->
QUOTE
(tifreak8x @ Aug 18 2006, 07:00 AM)
There are only 25 sprites per program, and I managed to get all of them optimized, so 100% of them are optimized.
At least for that program anyways.
Haha, nice! I thought you were saying you pulled a all nighter and finished all the sprite programs :lol:
, I understand now :supersayan:
....better get to work!
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #25 on:
August 18, 2006, 08:01:00 am »
heh, I wish I had the energy for that. No matter, they will get done soon enough. I probably won't post anything else about them until they are complete, and I can post the data sizes and percentage changes.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Halifax
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Posts: 1334
Rating: +2/-1
PokePurple, progress
«
Reply #26 on:
August 18, 2006, 08:55:00 am »
Great job tifreak and I hate all nighters cause then I just end up missing a day of programming but you get a lot done because you have no
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There are 10 types of people in this world-- those that can read binary, and those that can't.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #27 on:
August 18, 2006, 10:10:00 am »
Well, I might try to get some more done tonight, though I will throw some of my concentration toward getting my site updated...
I really wish I had clones...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
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Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
PokePurple, progress
«
Reply #28 on:
August 18, 2006, 10:14:00 am »
QuoteBegin-tifreak8x+Aug 18 2006, 11:10 PM-->
QUOTE
(tifreak8x @ Aug 18 2006, 11:10 PM)
I really wish I had clones...
Me not. *
Spellshaper
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PokePurple, progress
«
Reply #29 on:
August 18, 2006, 11:05:00 am »
wow nice tifreak8x I hope you wont give up on this project
I wish I could stay up late
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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
) »
PokePurple, progress