Author Topic: [PP] Progress, Starting in '07  (Read 89570 times)

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Offline DJ Omnimaga

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[PP] Progress, Starting in '07
« Reply #435 on: December 30, 2007, 09:58:00 am »

 THE POST 13584563
Nice to hear, does it measn teh bug you had was fixed?  


Offline trevmeister66

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[PP] Progress, Starting in '07
« Reply #436 on: December 30, 2007, 02:13:00 pm »

 THE POST 13584758
progress ftw! Keep up the great work.  

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Offline tifreak

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[PP] Progress, Starting in '07
« Reply #437 on: December 30, 2007, 04:24:00 pm »

 THE POST 13584844
no, that bug is still there, since I actually gave up on it, and am hammering it at a different angle, by rewriting the entire text display stuff. :Ptongue.gif Should know something else soon...  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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[PP] Progress, Starting in '07
« Reply #438 on: December 30, 2007, 06:05:00 pm »

 THE POST 13584902
well if the bug wont cause trouble and is hard to trigger it shouldnt be a big pb

all my games (except maybe XXR since it's so simple) had glitches, like:

-SUper Mario Smash Dance: When selecting song sometimes text appeared, disappeared then reappeared again when pressing arrows a lot
-RL3: last column of pixel not getting displayed properly during ultimate magic animation, and char tile last pixel row not being erased when he walked over the last row of pixels
-Metroid II: Last chozo: Flickering enemies/HUD/Lava when shooting them and destroyed blocks reappearing when getting an item, the samus shooting glitch after kraid dies
-Illusiat 9: The glitchy evil wall battle and if you run into a battle at the same time you walk on an event when fight finishes the map won't reload until the event ended

there are more, but I can't think of anymore atm  


Offline tifreak

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[PP] Progress, Starting in '07
« Reply #439 on: December 30, 2007, 08:07:00 pm »

 THE POST 13584945
well, this bug will be encountered when you try to talk to certain npcs. It has to be fixed.  

Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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[PP] Progress, Starting in '07
« Reply #440 on: December 30, 2007, 08:19:00 pm »

 THE POST 13584950
*snuggles*  


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[PP] Progress, Starting in '07
« Reply #441 on: December 31, 2007, 05:55:00 am »

 THE POST 13585267
QuoteBegin-tifreak8x+30 Dec, 2007, 22:24
-->
QUOTE (tifreak8x @ 30 Dec, 2007, 22:24)
no, that bug is still there, since I actually gave up on it, and am hammering it at a different angle, by rewriting the entire text display stuff. :Ptongue.gif Should know something else soon...  

 i hate bugs  :Ptongue.gif:Ptongue.gif:Ptongue.gif


Offline tifreak

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[PP] Progress, Starting in '07
« Reply #442 on: December 31, 2007, 04:32:00 pm »

 THE POST 13585835
yeah, this particular one is still kicking my butt... <.< I have another idea to try though...  

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Offline DJ Omnimaga

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« Reply #443 on: December 31, 2007, 04:54:00 pm »

 THE POST 13585853
QuoteBegin-tifreak8x+31 Dec, 2007, 22:32
-->
QUOTE (tifreak8x @ 31 Dec, 2007, 22:32)
yeah, this particular one is still kicking my butt... <.< I have another idea to try though...

post  


Offline dinhotheone

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« Reply #444 on: December 31, 2007, 06:28:00 pm »

 THE POST 13585905
perhaps we should put our heads together if nothing else has worked so far.  


Offline DJ Omnimaga

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« Reply #445 on: December 31, 2007, 07:15:00 pm »

 THE POST 13585930
QuoteBegin-dinhotheone+1 Jan, 2008, 0:28
-->
QUOTE (dinhotheone @ 1 Jan, 2008, 0:28)
perhaps we should put our heads together if nothing else has worked so far.  

 thats what everyone has asked him about 10 times for several months x.x

I think he doesn't want anyone to help him with the code and fix it himself