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Omnimaga
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Calculator Community
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Pokémon Purple
(Moderator:
tifreak
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PokePurple, progress
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Topic: PokePurple, progress (Read 52692 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PokePurple, progress
«
Reply #120 on:
December 03, 2006, 01:07:00 pm »
welcome back radical_pi i noticed you were kinda gone for a bit (or maybe I missed some of your posts)
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #121 on:
December 03, 2006, 05:40:00 pm »
Well, partial success!! It now searches the string and goes to the next line when it sees a "/". Now to make it pause and clear with the "+"...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PokePurple, progress
«
Reply #122 on:
December 03, 2006, 05:44:00 pm »
cool, so it work like my OSR from back in 2004 and Spelli's?
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tifreak
Project Author
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #123 on:
December 04, 2006, 04:28:00 am »
huh?? I already have one that does that, remember? What I am doing now is having it start were it left off in the string and search for the next "/", and display that line, then go to the next line, until it hits a "+", this way, it will make the display time a hundred times faster, if the person does not wish to wait for the text post itself on the screen.
So if you forget to change the text speed, you can simply hit a button and it will automatically display the lines, instead of the letters one at a time.
I will endeavor to have that part of the program done sometime today.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
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This is me. Or maybe not.
PokePurple, progress
«
Reply #124 on:
December 04, 2006, 04:37:00 am »
QuoteBegin-tifreak8x+4 Dec, 2006, 16:28-->
QUOTE
(tifreak8x @ 4 Dec, 2006, 16:28)
So if you forget to change the text speed, you can simply hit a button and it will automatically display the lines, instead of the letters one at a time.
pwnage! :thumbup:
I'd like to see that at decent speed.
I tried it with TDCoder, but it always turned out too slow for my taste. Well, I only have a 83+... on an SE or 84 it'd be a lot faster.
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #125 on:
December 04, 2006, 04:59:00 am »
Well, the only slowness will be the InString command, and by what I can tell, that is a fairly fast command anyways.
But yea, it is pretty quick for what I am doing.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PokePurple, progress
«
Reply #126 on:
December 04, 2006, 05:10:00 am »
i forgot you had a routine like this before O_O
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Radical Pi
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PokePurple, progress
«
Reply #127 on:
December 04, 2006, 09:58:00 am »
I've been here xlibman, lurking in the online list but not posting.
tifreak, did you do it by making the length argument of the sub() with length-instring(/)? See I no what the formula includes, but I can't tell what it exactly is without 2 or 3 hours guessing oncalc. :lol:
If you need to get rid of something to fit the actual game, the first thing to X are the text speeds Slow and Medium. Anyone not on Fast is crazy. They can wait to continue and read anyway...
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One of these days I'll get a sig I'm really proud of.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #128 on:
December 04, 2006, 10:02:00 am »
Well, the text speeds were set up like that to stay as true to the originals as possible, to prove basic can provide many of the same options that asm games can.
I have an idea on the rest of it, integrating it into the original program, and making things work, I just have to take the time to implement it tonight.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PokePurple, progress
«
Reply #129 on:
December 05, 2006, 02:27:00 am »
QuoteBegin-tifreak8x+4 Dec, 2006, 16:02-->
QUOTE
(tifreak8x @ 4 Dec, 2006, 16:02)
I have an idea on the rest of it
Porn?
No but seriously I wonder if you have a small idea on how many % are done now on Pokepurple? Like, 5%-6%?
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #130 on:
December 05, 2006, 02:32:00 am »
Oh, I think it is at 7% completed now.
Last night, I was stuck in the tow trucks, so I didn't get to program...
On the plus side, I believe I have a better system to integrate for detection of next line/pause for the text display system when pressing a key.
I will try to put this in sometime today.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #131 on:
December 05, 2006, 07:24:00 am »
Ok, I managed to get it to register "+" as a pause, and now I just have to figure out how to make it stop when it reaches the "*". And yes, I know how to do it, I just have to make it do so
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PokePurple, progress
«
Reply #132 on:
December 05, 2006, 07:54:00 am »
sound cool, that reminds me my routine, i wish mine ran fast enough tho
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #133 on:
December 06, 2006, 02:12:00 am »
It wasn't about speed, it was about size
Anyways, I got the program to display everything... Now I need to change the while loop to be W=1 or whatever, so I can make sure I can get it to stop without the assistance of the loop that is already in place. Should be cake.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PokePurple, progress
«
Reply #134 on:
December 06, 2006, 04:28:00 pm »
K here you go:
Please note 2 things:
There are no errors when being used on-calc.
The speed is fairly smooth on the 83+SE, which is what this game is being built on.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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tifreak
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PokePurple, progress