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Omnimaga
»
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Calculator Community
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Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
PP is back!
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Topic: PP is back! (Read 35647 times)
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PP is back!
«
Reply #45 on:
June 27, 2006, 02:50:00 am »
Yeah, the display function works great now... I might have to write up a tutorial on it.
Now to just make the selection system work, which shouldn't be too hard...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
PP is back!
«
Reply #46 on:
June 27, 2006, 11:28:00 am »
So PP's item bag will be separated into pockets? Keep in mind they didn't do that until GSC: in RBY you had a max storage of 20.
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One of these days I'll get a sig I'm really proud of.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PP is back!
«
Reply #47 on:
June 27, 2006, 02:41:00 pm »
Well, there are 29 normally used items, another 20 or so key items, and the few pokeballs. I didn't feel like messing with that, and you will only be able to get one line of items, with a max of 99.
And this adds something different that the older ones didn't have.
Kinda sets my game a lil further apart.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
katmaster
Guest
PP is back!
«
Reply #48 on:
June 27, 2006, 07:35:00 pm »
So is this game only for the SE calcs then?
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PP is back!
«
Reply #49 on:
June 28, 2006, 01:11:00 am »
In its current state, no. Once it is done, yes. I just hope it will all fit on the calc...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
katmaster
Guest
PP is back!
«
Reply #50 on:
June 28, 2006, 06:55:00 am »
Ok coolz. I only have a + so that means I can play it! YAYA!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PP is back!
«
Reply #51 on:
June 28, 2006, 07:03:00 am »
I hope this fit in 1.54 MB of archive o.o
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PP is back!
«
Reply #52 on:
June 28, 2006, 08:13:00 am »
Well, the ROM on the web is around 700 KB I believe... (I dled it in a short time on dialup, so...) I will be leaving out the text that describes the Pokemon, since it never really added anything about the Pokemon to me...
Also, I have the items displayer to go through the pages without error for normal items, so the key items, Pokeballs, and TMs and Hms should be cake. I will just be a matter of doing some variable changing and calling that part of the program.
The bad news...
I will need to get all the Pokemon and their stats programmed into the game before I can fully test out the items system. And yes, I know, this totally bites. It maybe a month or two before I get to test the item system.
I will try to get it to select the other "pockets" before worrying about it, since that would simply leave me with just makin the selection and detection work.
Edit: Oh, and I am so writin up an advanced tutorial on this. This system would rock in RPGs.
Would you like me to give an animated screenie of what is there thus far?
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Speler
LV8
Addict (Next: 1000)
Posts: 857
Rating: +6/-2
PP is back!
«
Reply #53 on:
June 28, 2006, 09:07:00 am »
Yes, I would like an animated screenie myself, I am greatly interested in this project. Is there no other way to test the item selection, like setting random values to the data temporarily?
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PP is back!
«
Reply #54 on:
June 28, 2006, 12:06:00 pm »
Not really... I need the correct things set in place, so it will know which pokemon used what, etc... I will see about uploadin that screenie shortly...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PP is back!
«
Reply #55 on:
June 29, 2006, 01:28:00 am »
How many items there is in the game? o.o
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PP is back!
«
Reply #56 on:
June 29, 2006, 05:00:00 am »
I think between normal items, key items and Pokeballs, there are 56 different items. Then there are also 50 TMs and 6 HMs.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
PP is back!
«
Reply #57 on:
June 29, 2006, 08:13:00 am »
Do you mean 5 HMs?
That screenshot is nice. Are there that many ThunderStones in the game?
[cough]link-battles![/cough]
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One of these days I'll get a sig I'm really proud of.
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
PP is back!
«
Reply #58 on:
June 29, 2006, 08:21:00 am »
maybe he's gonna include a secret HM?? O_O
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Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
PP is back!
«
Reply #59 on:
June 29, 2006, 08:44:00 am »
Unlikely, unless it's HM 09. In the newer versions there are eight.
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One of these days I'll get a sig I'm really proud of.
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Omnimaga
»
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»
Calculator Community
»
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»
Pokémon Purple
(Moderator:
tifreak
) »
PP is back!