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Omnimaga
»
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Calculator Community
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Major Community Projects
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Pokémon Purple
(Moderator:
tifreak
) »
Pokemon Sprites
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Author
Topic: Pokemon Sprites (Read 48224 times)
0 Members and 1 Guest are viewing this topic.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokemon Sprites
«
Reply #105 on:
August 10, 2006, 06:10:00 am »
I hit reply... I dunno, anyways, I have started in on the actual Pokedex code, and should have this done relatively soon.
Depending on how well it turns out, I might use the exact same routine/etc for the actual Pokedex on Pokemon Purple, thought with the "have you caught this yet?" checker.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Dragon__lance
Guest
Pokemon Sprites
«
Reply #106 on:
August 10, 2006, 03:16:00 pm »
sweet,i'll be waiting
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tenniskid493
Guest
Pokemon Sprites
«
Reply #107 on:
August 10, 2006, 04:57:00 pm »
Very cool work tifreak8x...keep it up!!!
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokemon Sprites
«
Reply #108 on:
August 11, 2006, 04:19:00 am »
Thanks. ^_^
If you want to see the sprites for yourself, here you go:
http://www.tifreakware.calcgames.org/tifreak8x/pokemon/pokedexbasic.zip
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pokemon Sprites
«
Reply #109 on:
August 13, 2006, 10:29:00 am »
great I'll check soon when I have time
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Dragon__lance
Guest
Pokemon Sprites
«
Reply #110 on:
August 13, 2006, 04:32:00 pm »
updated on revsoft,but not here,aahhhh
/jk
So how's it goin? I really wish there was a way to speed the sprites up....i fear it's gonna be too slow on the normal 83+'s
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pokemon Sprites
«
Reply #111 on:
August 14, 2006, 03:50:00 am »
I dont check other forums much anymore >.<
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokemon Sprites
«
Reply #112 on:
August 14, 2006, 04:17:00 am »
QuoteBegin-Dragon__lance+Aug 14 2006, 03:32 AM-->
QUOTE
(Dragon__lance @ Aug 14 2006, 03:32 AM)
updated on revsoft,but not here,aahhhh
/jk
So how's it goin? I really wish there was a way to speed the sprites up....i fear it's gonna be too slow on the normal 83+'s
Well, I have started in on adding the equations, but that shouldn't take too long. Then on to integrating the Pokedex program into the actual game...
And yes, I wish there was a way, but I don't know of any... I thought about doing some compressing, but have not yet done anything yet...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Dragon__lance
Guest
Pokemon Sprites
«
Reply #113 on:
August 14, 2006, 05:12:00 am »
After looking through the Hex->Sprite Program.I optimised it a little to shave off about 5 sec's when displaying the sprite
c1-->
CODE
ec1If not(z:return
I->C:J->U
length(Str4
Ans/(2+2(Ans>16)+4(Ans>64->O
If min(Ans/={8,16,32
Then
"FFC3A59999A5C3FF->Str4
8->O
End
length(Str4->Z
C-4->C
For(B,1,Z
C+4->C
U+(C=I+O->U
If C=I+O:I->C
inString("123456789ABCDEF",sub(Str4,B,1
If not(Ans:End
If 7
Pxl-On(U,C
If 3<8fPart(Ans/8
Pxl-On(U,C+1
If 1<4fPart(Ans/4
Pxl-On(U,C+2
Pxl-On(U,C+3
Endc2
ec2
Hope this helps! Another method of speeding things up is to use a token,say "/" to represent a 16 blank pixels,since i noticed that in your sprites,there is a lot of empty space. Then in your code, just add in:
:if sub(str4,b,1="/":U+16->U
The only downside is that you might have to go back and reedit all the hex for the sprites
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pokemon Sprites
«
Reply #114 on:
August 14, 2006, 06:03:00 am »
i tried it awesome sprites, i hope you can get it faster tho
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokemon Sprites
«
Reply #115 on:
August 14, 2006, 07:45:00 am »
QuoteBegin-Dragon__lance+Aug 14 2006, 04:12 PM-->
QUOTE
(Dragon__lance @ Aug 14 2006, 04:12 PM)
After looking through the Hex->Sprite Program.I optimised it a little to shave off about 5 sec's when displaying the sprite
c1-->
CODE
ec1If not(z:return
I->C:J->U
length(Str4
Ans/(2+2(Ans>16)+4(Ans>64->O
If min(Ans/={8,16,32
Then
"FFC3A59999A5C3FF->Str4
8->O
End
length(Str4->Z
C-4->C
For(B,1,Z
C+4->C
U+(C=I+O->U
If C=I+O:I->C
inString("123456789ABCDEF",sub(Str4,B,1
If not(Ans:End
If 7
Pxl-On(U,C
If 3<8fPart(Ans/8
Pxl-On(U,C+1
If 1<4fPart(Ans/4
Pxl-On(U,C+2
Pxl-On(U,C+3
Endc2
ec2
Hope this helps! Another method of speeding things up is to use a token,say "/" to represent a 16 blank pixels,since i noticed that in your sprites,there is a lot of empty space. Then in your code, just add in:
:if sub(str4,b,1="/":U+16->U
The only downside is that you might have to go back and reedit all the hex for the sprites
Thanks, I will plug it in and see what happens.
As to the 0's idea, I had planned on doing something like that already, thought it up last night. I was going to designate "G" for a row of 0's, which is... I don't have a clue per row. :paf:
The only problem I have with this is I wont be able to use the error detection... which I guess can be removed...
Thanks, xlibman. I am working on decreasing loading time
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Dragon__lance
Guest
Pokemon Sprites
«
Reply #116 on:
August 14, 2006, 02:44:00 pm »
I can't wait to see more progress!
Have you ran the code by weregoose yet?
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Pokemon Sprites
«
Reply #117 on:
August 14, 2006, 04:22:00 pm »
heh, well I am working on it. Since the sprites are done, look in a diff topic.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Pokemon Sprites
«
Reply #118 on:
August 15, 2006, 09:59:00 am »
*
xlibman
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(Moderator:
tifreak
) »
Pokemon Sprites