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Omnimaga
»
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Pokémon Purple
(Moderator:
tifreak
) »
PP is back!
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Topic: PP is back! (Read 35657 times)
0 Members and 2 Guests are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PP is back!
«
Reply #15 on:
June 23, 2006, 12:32:00 pm »
true, I just recommended both in case he didnt liked one of them
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
PP is back!
«
Reply #16 on:
June 23, 2006, 12:36:00 pm »
How can you not like resource? :lol:
Ok, when u got xLib to work with...
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PP is back!
«
Reply #17 on:
June 23, 2006, 02:57:00 pm »
Oh, it is resource all the way!
I just have to divide the data accordingly...
Before:
After:
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
necro
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Posts: 1295
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+3 vaporal mustache
PP is back!
«
Reply #18 on:
June 23, 2006, 05:47:00 pm »
QuoteBegin-tifreak8x+Jun 23 2006, 07:54 PM-->
QUOTE
(tifreak8x @ Jun 23 2006, 07:54 PM)
Horrifying discovery...
The sprite data just for the Pokemon (all 151) will be around 42000 bytes in size. Gonna require some mad skillz programmin that all in...
if you were using 32X32 asm sprites, it could concievably take as little as 19584 bytes for 153 32X32s...hmm...I ought to look into this.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Radical Pi
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Posts: 1143
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PP is back!
«
Reply #19 on:
June 24, 2006, 02:17:00 am »
The ivy sprite's looking nice. But realizing the size of all the sprites is different, but forced the same size here, you should have some way of telling the size difference between a Rattata and a Gyarados.
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One of these days I'll get a sig I'm really proud of.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PP is back!
«
Reply #20 on:
June 24, 2006, 02:31:00 am »
Yeah, trust me, I have been giving it some thought... Once I get the pics all converted, I will see what can't be done...So far, there are a lot of lines at the top that are blank.
@necro: That sounds cool, but I am still shooting to make as much of this game in BASIC as possible... And even if it were to be asm, it would require the program to be split in two, since I need several programs to be unarchived for it to even run.
I am glad that you guys like the sprites so far.
I am going to make a page on my site so I can post them all up...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Dragon__lance
Guest
PP is back!
«
Reply #21 on:
June 24, 2006, 03:54:00 am »
nice work! :thumb:
The sprites are awesome, good spriting! Out of curiosity, whats your method for displaying sprites again, wasn't it a basic hex to sprite decoder?
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PP is back!
«
Reply #22 on:
June 24, 2006, 04:07:00 am »
Yeah,
http://www.ticalc.org/archives/files/fileinfo/385/38508.html
I really need to get that updated though... I will try to submit the updated version soon.
And thank you.
I am glad they are turning out well enough with out all the "shading".
I hope to be able to get 2 more done tonight...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PP is back!
«
Reply #23 on:
June 24, 2006, 03:26:00 pm »
nice sprites ^^
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PP is back!
«
Reply #24 on:
June 25, 2006, 08:09:00 am »
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
PP is back!
«
Reply #25 on:
June 25, 2006, 08:17:00 am »
sweet! how long does it take ou to convert one sprite, btw?
Just curious
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
PP is back!
«
Reply #26 on:
June 25, 2006, 08:22:00 am »
cool tifreAK8x keep it up!
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
PP is back!
«
Reply #27 on:
June 25, 2006, 08:29:00 am »
QuoteBegin-Spellshaper+Jun 25 2006, 07:17 PM-->
QUOTE
(Spellshaper @ Jun 25 2006, 07:17 PM)
sweet! how long does it take ou to convert one sprite, btw?
Just curious
Thanks.
It takes around 30 min to convert it by hand...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
PP is back!
«
Reply #28 on:
June 25, 2006, 08:38:00 am »
That's some time o.o
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Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
PP is back!
«
Reply #29 on:
June 25, 2006, 08:41:00 am »
Very nice Venusaur!
If I haven't brought it up already, remember you have the sprites of your guys facing the other way in battle too. Double work then.
And unrelated, will you put in
any
of the old glitches? At least
http://en.wikipedia.org/wiki/Glitch_City?
Not the Mew glitch, because if I recall correctly Mew would be available in PP after beating both versions?
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One of these days I'll get a sig I'm really proud of.
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Omnimaga
»
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»
Calculator Community
»
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»
Pokémon Purple
(Moderator:
tifreak
) »
PP is back!