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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
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Progress 2012 [PP]
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Topic: Progress 2012 [PP] (Read 36068 times)
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Xeda112358
they/them
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Calc-u-lator, do doo doo do do do.
Re: Progress 2012 [PP]
«
Reply #45 on:
September 30, 2012, 12:24:31 pm »
Psh, that won't be hard
Remember, I used to program solely in hex, so I can definitely modify code without making life too difficult. I actually built a compiler on calc just for this kind of thing, so I will see what I can do
I just have to read through the code to figure out where to insert the 14 bytes.
EDIT:
Never mind, it seems you have what you need now. I still want to give it a try
Oh, and I made a mistake, it should be 15 bytes
EDIT2:
It took a few minutes after I got off the phone with my mother >.> However, attached is a modified version that is in fact 13 bytes bigger than the original, as well as showing the program in action. Just include the " or " token in front of the string to use OR logic, otherwise it defaults to XOR.
«
Last Edit: September 30, 2012, 01:40:04 pm by Xeda112358
»
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My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
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Derpy Hooves
Re: Progress 2012 [PP]
«
Reply #46 on:
September 30, 2012, 12:51:37 pm »
wow, some necro-update, but's it's looking awesome! Keep the good work going!
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THE GAME
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tifreak
Project Author
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My Kung Fu IS strong...
Re: Progress 2012 [PP]
«
Reply #47 on:
September 30, 2012, 01:48:25 pm »
I hadn't posted this one here yet:
Closing in on making it look like the pokemon may or may not get caught!
Edit:
This is with the 'cloud' that happens when the pokeball pops open to get at the pokemon. Thoughts?
«
Last Edit: September 30, 2012, 05:20:21 pm by tifreak
»
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
shmibs
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try to be ok, ok?
Re: Progress 2012 [PP]
«
Reply #48 on:
September 30, 2012, 07:27:03 pm »
well,
* shmibs thinks that it looks good.
there isn't really any way it could be improved.
«
Last Edit: September 30, 2012, 07:29:12 pm by shmibs
»
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tifreak
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My Kung Fu IS strong...
Re: Progress 2012 [PP]
«
Reply #49 on:
September 30, 2012, 07:45:30 pm »
Thanks shmibs
I think I'm going to stick with that animation myself.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Sorunome
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Derpy Hooves
Re: Progress 2012 [PP]
«
Reply #50 on:
September 30, 2012, 08:53:32 pm »
It's looking awesome as always
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tifreak
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My Kung Fu IS strong...
Re: Progress 2012 [PP]
«
Reply #51 on:
October 01, 2012, 09:11:52 am »
Thanks! Going to try to add the pokeball wiggling later on, see how that looks.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
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Re: Progress 2012 [PP]
«
Reply #52 on:
October 01, 2012, 06:18:24 pm »
I like it! Glad there will be animations in this game.
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tifreak
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My Kung Fu IS strong...
Re: Progress 2012 [PP]
«
Reply #53 on:
October 01, 2012, 10:05:12 pm »
I didn't think there would be before, but the editing of benryve's program is going to make that possible now.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
TIfanx1999
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Re: Progress 2012 [PP]
«
Reply #54 on:
October 02, 2012, 10:26:56 am »
Hey, it looks really nice with the animations!
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tifreak
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Re: Progress 2012 [PP]
«
Reply #55 on:
October 04, 2012, 07:38:38 am »
Thanks, wait until I get the next bit of animating done for the actual capture
Hopefully it will look as good as this.
So, I've done 2 things here:
1) I made the pokeball bounce lose height as it bounces
2) Pokeball now wiggles
Thoughts?
«
Last Edit: October 04, 2012, 05:06:46 pm by tifreak
»
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Xeda112358
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Re: Progress 2012 [PP]
«
Reply #56 on:
October 04, 2012, 05:13:32 pm »
That looks very nice! If possible, try to make it wiggle right, then left, then right again and then it will look like how it does it in the game o.o
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My pastebin
|
Pokémon Amber
|
Grammer Programming Language
|
BatLib Library
|
Jade Simulator
|
Zeda's Hex Opcodes
|
FileSyst Library
|
CopyProg
|
TPROG
|
GroupRead
|
Lbl Read/Write
|
Z80 Floating Point Routines
(
z80float on GitHub
)|
Z80 Optimized Routines Repository
Sorunome
Fox Fox Fox Fox Fox Fox Fox!
Support Staff
LV13
Extreme Addict (Next: 9001)
Posts: 7920
Rating: +374/-13
Derpy Hooves
Re: Progress 2012 [PP]
«
Reply #57 on:
October 04, 2012, 05:28:11 pm »
Wow, this i very awesome, even more if you think about it being basic
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THE GAME
Also, check out
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If OmnomIRC is screwed up, blame me!
Click here to give me an internet!
tifreak
Project Author
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Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Re: Progress 2012 [PP]
«
Reply #58 on:
October 08, 2012, 09:14:00 pm »
This is the animation that I think I'm going to stick with. Now to make it actually catch pokemon based on the things needed.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
thepenguin77
z80 Assembly Master
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Re: Progress 2012 [PP]
«
Reply #59 on:
October 08, 2012, 09:27:19 pm »
I think you might win the award for most dedicated to a calculator project. I remember this being an ongoing project over at UTI back in 2008 when I first started.
And I thought it was dead back then!
But here you are 4 years later, (after my complete trip through high school), still working on it.
I congratulate you.
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9-20-2013
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Omnimaga
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(Moderator:
tifreak
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Progress 2012 [PP]