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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
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Progress
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Topic: Progress (Read 57424 times)
0 Members and 2 Guests are viewing this topic.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Progress
«
Reply #120 on:
February 08, 2006, 11:04:00 am »
Yeah, I have some theories on how I want to do that...
I will basically have it call a sub-program that will check to see what tile is being stepped on, and to see if it needs to check for enemies or not, and then goes about its logic tree...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Radical Pi
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Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Progress
«
Reply #121 on:
February 08, 2006, 11:29:00 am »
On the last page there was some conversation about strings, so I thought you should know this:
Along with downloading the programs, groups, etc., have a GDB file also, which contains Y= vars, parametric, and polar. All those equations will contain a mere quote, which makes them strings!
Example:
Y1="Quote
Output(1,1,Y1 would print Quote!
And best of all, you can use different functions than the current mode!
Usage in programs: you know, just set to Seq if you need the graphscreen.
Congratulations, you now have 38 string variables.
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One of these days I'll get a sig I'm really proud of.
MathStuf
Guest
Progress
«
Reply #122 on:
February 08, 2006, 11:45:00 am »
I can help with the wild battle triggering too.
1:20 chance of a battle being started
10 Pokemon/area with decreasing rates of appearance towards the end of the list. I can give the method I'll be using if you need more clarification.
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Progress
«
Reply #123 on:
February 09, 2006, 02:03:00 am »
Information is always a good thing...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
MathStuf
Guest
Progress
«
Reply #124 on:
February 10, 2006, 02:12:00 pm »
Can you please e-mail me the Yellow version of the Pokemon data in that file with all my header files? I accidentally hit "Y" when not looking what was on the screen...
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tifreak
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LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Progress
«
Reply #125 on:
February 10, 2006, 06:00:00 pm »
umm, do you remember the name of the file/zip? I will see about finding it...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
MathStuf
Guest
Progress
«
Reply #126 on:
February 11, 2006, 09:46:00 am »
It should be pokemony.h and I think I named it datafiles.zip (or something like it).
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Progress
«
Reply #127 on:
February 11, 2006, 01:22:00 pm »
Oh crud, I forgot to send this to you, I found it, let me send it back to you...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
MathStuf
Guest
Progress
«
Reply #128 on:
February 11, 2006, 01:37:00 pm »
Thanks a bunch.
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Progress
«
Reply #129 on:
February 14, 2006, 05:28:00 am »
Update:
Thanks to Kerm Martian, I now have more characters to use to make maps. ^_^
http://www.ticalc.org/archives/files/fileinfo/384/38404.html
That is the unedited version, of the program, I created a GUI for it, to make it more user friendly, and if TICalc would ever get off their dead arses and get it loaded... :flame:
Anyways, I have the in-game options menu set up, but I have to code the availability for the Pokedex, since you don't get it right away. What I am working on doing is using 2 variables, and first it checks to see if a certain event has transpired, then will show the options on the screen. One variable will show the start of the words, the 2nd the end of the options. This will make the program fairly dynamic. When I actually get it implemented though, is another story...
And... I have been debating whether I want to continue this project, since there is someone makin a port of this game for the 83+ in Flash. I think I will continue for now, since he might not finish his version...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Progress
«
Reply #130 on:
February 14, 2006, 06:19:00 am »
wow cool, I think weregoose made a prgm like this earlier tho but still, at least you dont need the foreign language app to access the chars anymore
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kalan_vod
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Posts: 2715
Rating: +10/-0
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«
Reply #131 on:
February 14, 2006, 06:45:00 am »
One char which can be on the calc is "$" but the only program I seen use is was some basic game (I think you could send it to the calc with graphlink).
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Progress
«
Reply #132 on:
February 14, 2006, 07:14:00 am »
i think you need OS 1.16 or above to be able to use some chars
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Progress
«
Reply #133 on:
February 14, 2006, 07:57:00 am »
Well, this program has between 5 and 10 more characters than Weregoose's program...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Progress
«
Reply #134 on:
February 15, 2006, 02:03:00 am »
New screenshot!
That is the in game menu. I still haven't done any coding with it though...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
) »
Progress