Author Topic: Progress  (Read 57425 times)

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Offline kalan_vod

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« Reply #90 on: February 04, 2006, 10:51:00 am »
I will try this later today, for now I continue to finish my secret project.

Offline tifreak

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« Reply #91 on: February 04, 2006, 10:56:00 am »
QUOTE
Methinks that the intro text displays too slow...
But that
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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« Reply #92 on: February 06, 2006, 02:02:00 am »
Options menu completed. Working on the Continue option. I also made all the text caps for the main menu, and shaved off 16 bytes in the process... :)smile.gif


Update:

Made attempt at the Continue function, the asm prog that is supposed to check status of variables isn't cooperating with me. This is rather irritating, but maybe I will have some good news tommorrow...

Update 2:

I think I will scrap the idea of the asm program, and just have a save slot stored. All it will simply do is start you where the New game would send you after the intro...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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« Reply #93 on: February 07, 2006, 04:26:00 am »
Ok, the above plan has been selected, but wont take effect until I make it to where you can save...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #94 on: February 07, 2006, 04:47:00 am »
still nice so far (I tried it) ^^

Offline kalan_vod

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« Reply #95 on: February 07, 2006, 05:41:00 am »
Shouldn't be too hard to create a save routine :Dbiggrin.gif, in fact it might be for pokemon :Dbiggrin.gif.

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« Reply #96 on: February 07, 2006, 06:31:00 am »
You'll probably end up with quite a bit of save data, seeing there's 150 pokemon ^_^ Keep those updates coming tifreak :)smile.gif

Offline kalan_vod

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« Reply #97 on: February 07, 2006, 06:35:00 am »
You might want to have a encrytion method so you don't have people like me editing the data so I can have all the pokemon :Dbiggrin.gif.

Offline tifreak

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« Reply #98 on: February 07, 2006, 07:14:00 am »
Oh, I will figure something out. :Dbiggrin.gif And yes, There will be a considerable amount of data to store. That is what has me worried...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline kalan_vod

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« Reply #99 on: February 07, 2006, 07:29:00 am »
All I have to say is a large for loop :Dbiggrin.gif.

Offline tifreak

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« Reply #100 on: February 07, 2006, 07:35:00 am »
lol, I doubt that would help...

Did you get a chance to try the newer demo?
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline kalan_vod

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« Reply #101 on: February 07, 2006, 08:48:00 am »
Umm not yet....

Offline tifreak

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« Reply #102 on: February 07, 2006, 10:25:00 am »
Bah... <_<dry.gif:Pblah.gif

Gonna try to write down all the lists on paper so I can make the save function when I get to the in-game menu tonight...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #103 on: February 07, 2006, 11:52:00 am »
I think my save file is around 12k or so...

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« Reply #104 on: February 07, 2006, 12:09:00 pm »
@tifreak8x - try compressing the list then try encoding it, that way it'll be that much more hard to crack (for a good compresson tecnique look at Matrix Zip on CalcGames.org)