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Omnimaga
»
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Calculator Community
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Pokémon Purple
(Moderator:
tifreak
) »
Progress
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Topic: Progress (Read 57512 times)
0 Members and 2 Guests are viewing this topic.
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Progress
«
Reply #105 on:
February 07, 2006, 12:23:00 pm »
Tried it, I like it. The text display is really good! I was wondering if we could be able to enter our own name?
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Progress
«
Reply #106 on:
February 08, 2006, 02:21:00 am »
Doubtful, I will need all the available strings/lists/memory that I can get...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
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Posts: 2715
Rating: +10/-0
Progress
«
Reply #107 on:
February 08, 2006, 04:45:00 am »
Just so you know you can have 255 strings I believe, with hacked strings just like pics.
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rivereye
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Posts: 996
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«
Reply #108 on:
February 08, 2006, 04:54:00 am »
what is you are prompted for the name everytime you play (if you are not using all 10 strings (natual ones) in teh game)
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>(<')
kalan_vod
LV11
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Posts: 2715
Rating: +10/-0
Progress
«
Reply #109 on:
February 08, 2006, 04:58:00 am »
QuoteBegin-rivereye+8 February 2006, 10:54-->
QUOTE
(rivereye @ 8 February 2006, 10:54)
what is you are prompted for the name everytime you play (if you are not using all 10 strings (natual ones) in teh game)
?? Can you say that in a different way? I don't understand.
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rivereye
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«
Reply #110 on:
February 08, 2006, 05:09:00 am »
say when you start the game, it would pull up a menu (even on a continue), and you would be promted to enter in the name that you would like to use for the game.
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>(<')
kalan_vod
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«
Reply #111 on:
February 08, 2006, 05:20:00 am »
Yeah, just like in castle v. on super nitendo!
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tifreak
Project Author
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Posts: 2708
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My Kung Fu IS strong...
Progress
«
Reply #112 on:
February 08, 2006, 07:23:00 am »
That might be possible... I don't know. Right now, it is important to make the game a game, instead of a walking engine demo...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
rivereye
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«
Reply #113 on:
February 08, 2006, 07:28:00 am »
is that supposed to mean something?
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>(<')
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Progress
«
Reply #114 on:
February 08, 2006, 07:44:00 am »
dunno :wacko:
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Progress
«
Reply #115 on:
February 08, 2006, 07:46:00 am »
I want to implement the actual Pokemon and a battle system before I worry about whether the character can be named or not... Right now, Pokemon Purple is nothing more than a tech demo, and there is nothing really to do in the game...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
kalan_vod
LV11
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Posts: 2715
Rating: +10/-0
Progress
«
Reply #116 on:
February 08, 2006, 09:06:00 am »
Have you thought of ways to create a pokemon appear? Like if your on * and 1=randint(1,5 prgmbattle?
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Progress
«
Reply #117 on:
February 08, 2006, 09:14:00 am »
I do not totally rely on random functions, cause sometimes the action takes an eternity to be triggered once, though it should occur a lot more often...
so I let the chance of an encounter increase a bit with each step...
Just pinning my thoughts down here
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rivereye
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«
Reply #118 on:
February 08, 2006, 09:26:00 am »
it is random in the true version though. maybe a mixture, maybe increase by a random number
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>(<')
Krid
Guest
Progress
«
Reply #119 on:
February 08, 2006, 09:39:00 am »
[offtopic]I <3 random[/offtopic]
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Omnimaga
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Progress