Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
Progress
« previous
next »
Print
Pages: [
1
]
2
3
...
12
Go Down
Author
Topic: Progress (Read 57433 times)
0 Members and 1 Guest are viewing this topic.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Progress
«
on:
November 25, 2005, 06:35:00 am »
I have the map data almost all the way through Veridian, and once that is complete, I will begin workin on a walking engine. Let you know how this goes...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Progress
«
Reply #1 on:
November 25, 2005, 07:11:00 am »
how many maps do you have so far (I mean 16x8 ones)?
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Progress
«
Reply #2 on:
November 25, 2005, 07:22:00 am »
Ok, first an explanation on the mapping:
L=0; Base row, starting on the bottom of the map
M=0; Base column, starting on the left of the map
I have completed:
L=0 - L=30
L=0 - L=27, M=7 - M=8
L=28 - L=30, M=7 - M=9
I hope that is understandable...
So far, there is three map packs, and I am trying to keep the map packs down below 4000 bytes...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
CDI
Guest
Progress
«
Reply #3 on:
November 25, 2005, 04:37:00 pm »
hmm, yeah. Group the maps in horizontal rows like I do for MetBas83+ (there's 6 mapprogs and 36 papparts)
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Progress
«
Reply #4 on:
November 26, 2005, 03:31:00 am »
hmm in my games i grouped them in vertical, but I guess horizontal is better for platform games if you dont want too many sub programs
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Progress
«
Reply #5 on:
November 26, 2005, 04:43:00 am »
Actually, I am doing them in sections...
Section 1:L=0 - L=11, M=7 - M=8
Section 2:L=12 - L=24, M=7 - M=8
Section 3:L=25 - L=36, M=7 - M=9
etc...
This is the easiest I have found to do it, so far...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Progress
«
Reply #6 on:
November 26, 2005, 05:07:00 am »
ah I see, sound like a nice idea, I should think about this when making another game since xLIB is gonna prbly have resource like abilities, which are more powerful than FG
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Progress
«
Reply #7 on:
November 26, 2005, 05:11:00 am »
Yeah, I really need to look into Resource...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Progress
«
Reply #8 on:
November 26, 2005, 05:20:00 am »
QuoteBegin-tifreak8x+26 November 2005, 17:11-->
QUOTE
(tifreak8x @ 26 November 2005, 17:11)
Yeah, I really need to look into Resource...
http://omnimaga.dyndns.org/index.php?showtopic=759
the authors readme is somewhat confusing, so I wrote another %)
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Progress
«
Reply #9 on:
November 26, 2005, 06:06:00 am »
Alright, Thanks.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Progress
«
Reply #10 on:
December 04, 2005, 04:57:00 am »
Maps now display, I just need to add the characters that can't we walked through...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Progress
«
Reply #11 on:
December 04, 2005, 02:52:00 pm »
sound nice
I really dunno why I never played pokemon, even on emu
Logged
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Progress
«
Reply #12 on:
December 07, 2005, 11:04:00 am »
lol
It is a fairly fun game, you would like it I am sure...
Anyways, I have on paper all the characters that cannot be walked on or through in their respective directions, plus I also decided the jump from ledge routines will be in 3 seperate events, to make things a lil smoother...
I just wish I was sick enough that I didn't have to go to work, I could just program all day...
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Progress
«
Reply #13 on:
December 08, 2005, 04:35:00 am »
Running into a slight problem, I have about 10 characters per direction that the calc has to look at, to see if it should progress or not. So far, I have two possible solutions:
Using a for loop, which will definitely cause lag time
Using a sub-program, which will contain all 4 directions worth of hit detection.
I was wondering if any one might have a different suggestion.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Progress
«
Reply #14 on:
December 08, 2005, 10:20:00 am »
hmm could you post the code,because I dont really understand what you mean?
Logged
Print
Pages: [
1
]
2
3
...
12
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Pokémon Purple
(Moderator:
tifreak
) »
Progress