Author Topic: Progress  (Read 57529 times)

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MathStuf

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« Reply #30 on: January 20, 2006, 03:14:00 pm »
QuoteBegin-tifreak8x+20 January 2006, 14:01-->
QUOTE (tifreak8x @ 20 January 2006, 14:01)
Yeah, I understand the concept. :)smile.gif It is like using a matrix, but you are using a string. In this case, you can allow for hidden wall tiles, that don't look any different from the other ones. :)smile.gif

As far as I know, Pokemon didn't have that kind of system...  

 Who's to say you can't add it? There will certainly be some hidden areas in my game.  :ph43r:ninja.gif

Offline tifreak

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« Reply #31 on: January 21, 2006, 02:21:00 am »
I didn't say there weren't going to be hidden things, but you have to do stuff for things to not be in the way anymore... :)smile.gif

Kerm says he should have the routine done in a day or so. :Dbiggrin.gif Let's see if it happens... <_<dry.gif

The intro is progressing nicely though, I am leaving a space for if I decide to add custom names. Once the custom names part is complete, and I can make the pics show up, I can get the intro complete. :)smile.gif I still have a lot to add to it for the next beta though...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #32 on: January 21, 2006, 03:30:00 am »
coool, keep it up!

Offline tifreak

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« Reply #33 on: January 21, 2006, 03:37:00 am »
Thanks. :)smile.gif Things are moving a lil faster than I thought they would.

The one thing I don't know is how I am going to accomplish the other trainers to start a battle once they see you. I think for memory sake, the person will just have to go up and talk to them to battle...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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« Reply #34 on: January 21, 2006, 03:46:00 am »
i c, I cant help much tho due to the fact I havent played pokemon much :(sad.gif

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« Reply #35 on: January 21, 2006, 03:53:00 am »
I know. :)smile.gif

Maybe by some miracle this will be an easy thing to add to my current engine.

I think for one of Gary's options, I will put Bob. lol, I have such a fascination with that name (Anyone who has seen StarGate Atlantis from day 1 knows what I am talking about >Dgni.gif)

Also, anyone here played the blue version? Don't you think it is hillarious that they swapped the names of Gary and Ash? I wonder if that was intentional, or if someone goofed...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

tenniskid493

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« Reply #36 on: January 21, 2006, 05:03:00 am »
I have the blue version but I never noticed that.  Mine still were the same.  There are a lot of bugs in that game though.  I.E.  The guy on the roof in cinnabar island, Professer Oak talking to no one.

Edit: Nevermind on what was here.  It wouldn't work with your hit detection.

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« Reply #37 on: January 21, 2006, 05:38:00 am »
I don't know if I ever saw them... I don't think I ever beat the blue version though, so that could be why...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

tenniskid493

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« Reply #38 on: January 21, 2006, 07:27:00 am »
For the Man on the roof, you have to walk up to the cinnabar gym without the key, then when it gives you the message saying its locked, you'll see a man appear on the roof.  For the Prof. Oak talking to no one...I forget when you do it, but one time when you have to go to his lab/office thing, instead of walking to his front or side and talking to him, walk around to the back and then talk to him...he'll then face sideways and think he's talking to you but really you're behind him.

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« Reply #39 on: January 21, 2006, 09:54:00 am »
I see. :)smile.gif

I have decided to completely take out the ability to select names. I am going to need as many of the strings as I can get... :(sad.gif

On the plus side, the intro will be done that much faster. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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« Reply #40 on: January 21, 2006, 12:32:00 pm »
In comparison with the original Red/Blue, yours will be better because it has no glitches!
One of these days I'll get a sig I'm really proud of.

tenniskid493

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« Reply #41 on: January 21, 2006, 01:21:00 pm »
I don't think custom names are necessary.  You don't really need it.

Offline Radical Pi

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« Reply #42 on: January 21, 2006, 01:45:00 pm »
I remember from the intro once Prof. Oak stopped talking a big sprite of you was shown which shrunk into the normal little sprite. Can you do this, but into the ASCII?
One of these days I'll get a sig I'm really proud of.

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« Reply #43 on: January 21, 2006, 04:08:00 pm »
I don't think so. :(sad.gif I have been thinking about it, and it would consume way too much memory for it. Once Kerm gets the hex sprite prog done, I plan on working with the pics...

I am actually to that point. I hate the original "Your very own Pokemon Legend Awaits" text says, and I am trying to come up with something different... And it is not going well... <_<dry.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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« Reply #44 on: January 22, 2006, 10:01:00 am »
How about something dramatic, like

"Take control of your destiny, and the pokemons' as well..."
One of these days I'll get a sig I'm really proud of.