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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
) »
Screenshots
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Topic: Screenshots (Read 39707 times)
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Screenshots
«
Reply #45 on:
November 30, 2005, 06:37:00 am »
Added on me calc, looks fairly good, though I will need to set the contrast before displaying...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Screenshots
«
Reply #46 on:
November 30, 2005, 06:39:00 am »
if spellshaper sent u the gs pic you can adjust setting in rigview so if there is too many scanlines you can set it so there arent too much
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Screenshots
«
Reply #47 on:
November 30, 2005, 06:44:00 am »
but that
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Screenshots
«
Reply #48 on:
November 30, 2005, 07:23:00 am »
Well, I don't know anything about rigview...
It looks fairly good with a darker Contrast setting, so I might just do that...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
dragon__lance
Guest
Screenshots
«
Reply #49 on:
November 30, 2005, 10:20:00 am »
spellshaper, u have definitely got to be the best title screenmaker around here :bow:
Awesome work :thumb:
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Screenshots
«
Reply #50 on:
November 30, 2005, 10:31:00 am »
QuoteBegin-dragon__lance+30 November 2005, 22:2-->
QUOTE
(dragon__lance @ 30 November 2005, 22:20)
spellshaper, u have definitely got to be the best title screenmaker around here :bow:
Awesome work :thumb:
QuoteBegin-tifreak8x+30 November 2005, 17:30
-->
QUOTE
(tifreak8x @ 30 November 2005, 17:30)
O_O
Dude, you are awesome...
Are you at school? lol, I see you on here all the time...
Oh yeah, I guess I did turn them upside down...
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Screenshots
«
Reply #51 on:
November 30, 2005, 11:42:00 am »
Other than you are a member of the community that just has a talent for this sort of thing and likes to help people? lol
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
Screenshots
«
Reply #52 on:
November 30, 2005, 04:53:00 pm »
QuoteBegin-Spellshaper+30 November 2005, 11:27-->
QUOTE
(Spellshaper @ 30 November 2005, 11:27)
O_O
O_O
O_O
Very nice :lmao:
I can hear it saying, "Play me, play me."
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Screenshots
«
Reply #53 on:
December 01, 2005, 02:10:00 am »
I will try to provide a screenshot for the menu that you get after you press a key.
Also, sometimes you have to hit enter several times before it takes it, is that a problem within the rigview program?
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Screenshots
«
Reply #54 on:
December 01, 2005, 04:10:00 am »
QuoteBegin-tifreak8x+1 December 2005, 14:1-->
QUOTE
(tifreak8x @ 1 December 2005, 14:10)
Also, sometimes you have to hit enter several times before it takes it, is that a problem within the rigview program?
No, that
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Screenshots
«
Reply #55 on:
December 01, 2005, 05:51:00 am »
It is a problem with exiting, not exiting fast enough... I start the program, it sets up some of the variables, then displays the screen within this loop:
Repeat getKey
Asm(thetaPOKE
End
And sometimes, not all the time, it is hard to exit with ENTER, but press any other key, and it exits perfectly, everytime...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Screenshots
«
Reply #56 on:
December 01, 2005, 06:32:00 am »
???why are u using it with a repeat function???
just do
:[whatever]
:Asm(prgmthetaPOKE
:[whatever else]
The logo already has an exit function on key press integrated...
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Screenshots
«
Reply #57 on:
December 01, 2005, 07:19:00 am »
If I don't put it in a repeat function, it will just display some stuff on the screen, and go immeadiately to the next function, it has to be in a loop for it to work correctly...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Screenshots
«
Reply #58 on:
December 01, 2005, 07:49:00 am »
I still don
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Screenshots
«
Reply #59 on:
December 01, 2005, 08:08:00 am »
I have the program set up some variables that are needed, like the window variables. then I have it go to the title screen, but I have to put it in a loop, because otherwise you will catch a brief glimpse of the title before it clears and goes to the main menu. I don't have the code available on comp yet, but that is basically all it does. If I loop it, it works, if I don't, it doesn't work. It really isn't that big of a deal...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
) »
Screenshots