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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
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Screenshots
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Topic: Screenshots (Read 39335 times)
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Screenshots
«
Reply #60 on:
December 01, 2005, 08:26:00 am »
dunno... can
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Screenshots
«
Reply #61 on:
December 01, 2005, 08:32:00 am »
Nope, still does not work. I can live with what is there.
I will just have to make sure to note it in the readme...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Screenshots
«
Reply #62 on:
December 01, 2005, 08:34:00 am »
If u say so...
but it still puzzles me... I just can
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Screenshots
«
Reply #63 on:
December 01, 2005, 08:47:00 am »
lol
This is what I live by:
If it ain't broke, don't fix it! >D
So as long as it works, I ain't messin with it.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
dysfunction
Guest
Screenshots
«
Reply #64 on:
December 04, 2005, 07:51:00 am »
QuoteBegin-tifreak8x+1 December 2005, 13:19-->
QUOTE
(tifreak8x @ 1 December 2005, 13:19)
If I don't put it in a repeat function, it will just display some stuff on the screen, and go immeadiately to the next function, it has to be in a loop for it to work correctly...
To fix this with Rigview, you need to do this:
:ClrDraw
:DispGraph
:Asm(prgmthetaPOKE
That way it will stay on screen until you press a key.
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Screenshots
«
Reply #65 on:
December 04, 2005, 08:24:00 am »
Ok, I might try that. Thanks.
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Screenshots
«
Reply #66 on:
December 04, 2005, 08:26:00 am »
alas, the missing piece in this riddle is found
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Screenshots
«
Reply #67 on:
December 04, 2005, 08:33:00 am »
Yup. now you will not have to worry about it anymore. lol
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Screenshots
«
Reply #68 on:
December 04, 2005, 03:05:00 pm »
what you can do (altough it flickers when you hold down a key) is to do this:
0getkey
Repeat Z=21 or Z=105
Asm(prgmPICNAME
Getkey->Z
End
that way it will be displayed until you press 2nd or Enter, it will not exit with any key anymore
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tifreak
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Screenshots
«
Reply #69 on:
December 05, 2005, 06:46:00 am »
I don't mind it with any key, besides, with this game, I will need to make sure that everything stays as small as possible...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
CDI
Guest
Screenshots
«
Reply #70 on:
December 05, 2005, 10:45:00 am »
:Asm(prgm--name--
:Asm(prgm--name--
always works for me
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Omnimaga
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Pokémon Purple
(Moderator:
tifreak
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Screenshots