Author Topic: Pokemon Red Help  (Read 36761 times)

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Offline DJ Omnimaga

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Re: Pokemon Red Help
« Reply #15 on: June 20, 2010, 11:41:21 am »
Aaaah ok, I see ^^

Offline yoman82

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Re: Pokemon Red Help
« Reply #16 on: June 20, 2010, 11:56:23 am »
First set

Offline yoman82

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Re: Pokemon Red Help
« Reply #17 on: June 20, 2010, 12:04:33 pm »
Here's another

Offline nemo

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Re: Pokemon Red Help
« Reply #18 on: June 20, 2010, 12:04:47 pm »
i'll take route 7, route 9 and route 10.


Offline yoman82

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Re: Pokemon Red Help
« Reply #19 on: June 20, 2010, 12:08:44 pm »
And a third.

Offline yoman82

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Re: Pokemon Red Help
« Reply #20 on: June 20, 2010, 12:28:46 pm »
#4 done.
« Last Edit: June 20, 2010, 12:31:33 pm by yoman82 »

Offline yoman82

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Re: Pokemon Red Help
« Reply #21 on: June 20, 2010, 12:32:12 pm »
I'm done for now, here's the ones left.

Offline FinaleTI

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Re: Pokemon Red Help
« Reply #22 on: June 20, 2010, 01:26:14 pm »
I looked at the Spriter's Resource page, and it appears to be missing some maps.

This website should have all of them:
http://vgmaps.com/Atlas/GB-GBC/index.htm#PokemonRBY


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Offline BuckeyeDude

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Re: Pokemon Red Help
« Reply #23 on: June 20, 2010, 01:32:59 pm »
I looked at the Spriter's Resource page, and it appears to be missing some maps.

This website should have all of them:
http://vgmaps.com/Atlas/GB-GBC/index.htm#PokemonRBY
Excellent resource thanks! That also has the NPCs drawn which can be helpful

Offline FinaleTI

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Re: Pokemon Red Help
« Reply #24 on: June 20, 2010, 01:41:55 pm »
No prob!
I can't wait to see this finished! ;D
Kinda makes me want to really kick Pokemon TI into overdrive.


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My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

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Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

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My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
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I will be combining Blur and Collision Course into a single gamepack. On hold.

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Offline BuckeyeDude

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Re: Pokemon Red Help
« Reply #25 on: June 20, 2010, 09:58:46 pm »
Sircmpwn if you could please rip the tiles from here that have the pokeballs on the cart thing (not the monitor, since thats not visible from the counter :/) and add them to the tileset, then i can add that animation

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Re: Pokemon Red Help
« Reply #26 on: June 21, 2010, 12:08:34 am »
Sure, I'll try and get those done for you later tonight.

Offline Magic Banana

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Re: Pokemon Red Help
« Reply #27 on: June 21, 2010, 04:55:50 am »
Hey, I'd like to help out as well. I guess I'll start on something small, Diglett's Cave seems fine. Also, I don't recall there being a 'Vermilion Forest'.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

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Re: Pokemon Red Help
« Reply #28 on: June 21, 2010, 10:00:50 am »
We don't yet have forest or cave sprites, I'm afraid.  I'll be working on those later today.  For now, maybe you could work on a route that is not yet taken.

Offline Magic Banana

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Re: Pokemon Red Help
« Reply #29 on: June 21, 2010, 01:31:25 pm »
Yeah, I was wondering why none of the tiles could be found. Well, if you need them, I got all the tiles for Diglett's Cave in bitmaps.

EDIT:Forgot to pick a route. Um, I guess I'll take route 12. That sounds like a nice place.
I'll just put the zip up in case you want them.

EDIT2: Is there any difference between all the water tiles? it seems like there are 4 copies of each one.
« Last Edit: June 21, 2010, 03:16:28 pm by Magic Banana »
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13