Author Topic: Pokemon Red Help  (Read 36352 times)

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Offline BuckeyeDude

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Pokemon Red Help
« on: June 19, 2010, 11:05:34 pm »
I'll post any help I need for recreating my Pokemon Red clone.

1. Map Making
How to create maps:
1. Goto http://group.revsoft.org/Pokemon and download all the files in there
2. Pick a map from the list below you want to recreate.
3. Run calcgs and find your map on the following site: http://www.spriters-resource.com/gameboy/pokerb/index.html
4. Open the appropriate tile set in calcgs, make sure you set the tiles to 16x16, and open the map editor
5. Recreate the map. If you are missing tiles, go ahead and add them at the end of the tileset. THE SECOND YOU DO THIS PLEASE POST THEM HERE!!!!! Its also very important that you have the most current tileset, or else your map will not work correctly in game. You can find them on the revsoft ftp link above
6. When you've finished your map, go ahead and upload it somewhere and post it here. I'll add it to the game and post the new version if it is accessible.

Maps Done:
Pallet Town
Route 1
Viridian City
Route 2
Route 21
Route 22
Route 4 - Nemo
Route 3 - Nemo

Maps Claimed:
Pokemon League - Sircmpwn
S.S. Anne - Sircmpwn
Lavender Town - Sircmpwn
Route 6 - Nemo
Route 7 - Nemo
Route 9 - Nemo
Route 10 - Nemo
Route 12 - Magic Banana

Maps Left:
Celdadon City
Cerulean City
Cinnabar Island
Diglett's Cave
Mt. Moon
Pewter City
Pokemon Tower
Viridian Forest
Vermilion Forest
Route 5
Route 8
Route 11
Route 14
Route 15
Route 16
Route 17
Route 18
Route 19
Route 23
Route 24
Route 25

I think I may still be missing some, let me know if I left any out.

2. Character Making
I also thought of another way you guys can help. There is an enormously large character list to be ported here
They all need to be ported. I'd like them all as bitmaps, with one character per image so they can easily be imported into spasm. Here is an example. If you choose to do this, it is very important the order that the animation series comes in!!!
1. Standing facing down
2. Standing facing up
3. Standing facing left
4. Walking down
5. Walking up
6. Walking left
When creating these, make sure your dark gray is the color #444444 and your light gray is #808080, or colors very close to these. If the grays don't come like this, i would recommend using GIMP or something similar to do a color replace on them. The mask color (everything transparent) should be dark gray.
« Last Edit: June 21, 2010, 02:00:29 pm by BuckeyeDude »

SirCmpwn

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Re: Pokemon Red Help
« Reply #1 on: June 19, 2010, 11:15:09 pm »
I'll do the SS Anne and Lavendar Town, too.

Offline nemo

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Re: Pokemon Red Help
« Reply #2 on: June 19, 2010, 11:21:45 pm »
i got route 3 and route 6.


SirCmpwn

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Re: Pokemon Red Help
« Reply #3 on: June 19, 2010, 11:30:38 pm »
From now on, if any map editor would like to have a new sprite, ask me first.  I will be responsible for keeping the sprite sheets in sync.

Offline DJ Omnimaga

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Re: Pokemon Red Help
« Reply #4 on: June 19, 2010, 11:33:51 pm »
Yeah it needs to remain organized so no sprite sheets conflicts and results in loss of data or total mess.

Offline nemo

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Re: Pokemon Red Help
« Reply #5 on: June 20, 2010, 12:17:29 am »
route three, fully completed:

http://www.mediafire.com/?mndu1mu2kng


SirCmpwn

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Re: Pokemon Red Help
« Reply #6 on: June 20, 2010, 12:21:13 am »
Updated the tileset.
Make sure you ask me if you need more.

Offline DJ Omnimaga

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Re: Pokemon Red Help
« Reply #7 on: June 20, 2010, 12:30:01 am »
Btw I enabled gst for file attachments. gsm was already there, but not gst.

Offline nemo

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Re: Pokemon Red Help
« Reply #8 on: June 20, 2010, 12:30:04 am »
route4 Completed.


Offline meishe91

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Re: Pokemon Red Help
« Reply #9 on: June 20, 2010, 01:57:50 am »
I would like to help some with this when I get back so if someone can just sign me up for something random or a couple things. Doesn't bother me which. I just want something to do :)

Also just sign me up for as many as needed.
« Last Edit: June 20, 2010, 01:59:18 am by meishe91 »
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline yoman82

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Re: Pokemon Red Help
« Reply #10 on: June 20, 2010, 09:26:47 am »
Is there any way I can port Pokémon?

Offline TIfanx1999

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Re: Pokemon Red Help
« Reply #11 on: June 20, 2010, 10:09:25 am »
What exactly are you asking? Do you mean: "Would it be possible to port the version Buckeye is creating (once it is completed) to a different calculator (Z80 or 68K)? Or are you asking if it is possible to port the original pokemon rom to a different platform?

Offline yoman82

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Re: Pokemon Red Help
« Reply #12 on: June 20, 2010, 11:03:06 am »
Haha, sorry for the confusing question. Iḿ asking if there's any way I can add more pokemon to the existing game. IE, add geodude, etc.

Offline DJ Omnimaga

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Re: Pokemon Red Help
« Reply #13 on: June 20, 2010, 11:39:13 am »
Do you mean adding more than the original Pokemon Red ones? I did not play much so I don't remember completly which Pokémon are from the first or latest versions

Offline BuckeyeDude

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Re: Pokemon Red Help
« Reply #14 on: June 20, 2010, 11:40:53 am »
Do you mean adding more than the original Pokemon Red ones? I did not play much so I don't remember completly which Pokémon are from the first or latest versions
He just wants to know if I need any of the pokemon stuff recreated or anything, just stuff in general that would make development go faster.