Author Topic: Pokemon Red  (Read 132689 times)

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Offline FinaleTI

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Re: Pokemon Red
« Reply #315 on: August 24, 2010, 02:57:02 pm »
Of course, we all know Crystal is the best. ;D

Yeah, Yellow was pretty similar, but in order to port it, he would have to change the movement engine to allow for Pikachu (possibly), change the battle sprites, and change a number of events, so......


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Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #316 on: August 24, 2010, 03:02:03 pm »
<3 yellow.

I always found it harder to start off, seeing as you start with a pikachu, who isn't very good against rock type pokemon (the first gym leader).  But I think that it becomes way easier after you beat the first gym leader.  The only thing I didn't like about yellow, they fixed the missingno. glitch :(
Aaah I see. What about leveling up speed, though?
« Last Edit: August 24, 2010, 03:03:55 pm by DJ Omnimaga »

Offline meishe91

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Re: Pokemon Red
« Reply #317 on: August 24, 2010, 03:05:55 pm »
But there are other glitches in Yellow that you don't have in the others.
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Offline tloz128

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Re: Pokemon Red
« Reply #318 on: August 24, 2010, 04:27:11 pm »
Yellow was the only Pokemon game I ever owned, which makes me a bit biased towards it :P. It would be very cool to see Yellow ported, but it's really not that different from Red and Blue anyway.
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Offline BuckeyeDude

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Re: Pokemon Red
« Reply #319 on: August 25, 2010, 05:06:59 pm »
Someone else will have to port yellow, i'm not a big fan :P

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Re: Pokemon Red
« Reply #320 on: August 25, 2010, 06:28:16 pm »
What about Crystal? j/k

Red and Blue would be awesome enough, I think. Especially if they could link trade and possibly battle...
Anyway, keep up the good work!


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline ztrumpet

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Re: Pokemon Red
« Reply #321 on: August 25, 2010, 06:33:47 pm »
Red and Blue would be awesome enough, I think. Especially if they could link trade and possibly battle...
Anyway, keep up the good work!
Link port battles would be EPIC! ;D

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #322 on: August 25, 2010, 10:20:04 pm »
Indeed ;D

Offline shmibs

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Re: Pokemon Red
« Reply #323 on: August 25, 2010, 10:45:20 pm »
link battles would make things SO much easier. for the past few years first my brother(who is now a college senior) and then myself have been sneaking in gbc's and ds's to have epic link tourneys

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Re: Pokemon Red
« Reply #324 on: August 26, 2010, 02:55:02 pm »
That said we have to remember linking isn't an easy task on calc, though, especially keeping both calcs in sync. I think this should be kept for the end of developpement unless he finds an easy way to do it. It would be nice to see the rest of the game finished first :P

Offline JustCause

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Re: Pokemon Red
« Reply #325 on: September 10, 2010, 10:01:10 am »
That said we have to remember linking isn't an easy task on calc, though, especially keeping both calcs in sync. I think this should be kept for the end of developpement unless he finds an easy way to do it. It would be nice to see the rest of the game finished first :P
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Offline guy6020665

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Re: Pokemon Red
« Reply #326 on: September 12, 2010, 09:41:25 pm »
guy6020665 wonders when there will be an update.

Offline BuckeyeDude

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Re: Pokemon Red
« Reply #327 on: September 13, 2010, 02:05:24 pm »
guy6020665 wonders when there will be an update.
Eventually. Unfortunately all my time right now is focused on getting Wabbitemu cleaned up and ready for a ticalc release. As I've always said, this is a very long term project, just because you don't see much progress doesn't mean its dead. I should note that linking is actually going to be very simple for this project since there is next to no real time transfer. Simply appoint one calc the host and the other the slave and have the host handle everything while the slave replicates. I've had to setup the basics of this in the battle engine since it will be pretty dependent on that code

Offline Hot_Dog

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Re: Pokemon Red
« Reply #328 on: September 13, 2010, 02:09:50 pm »
guy6020665 wonders when there will be an update.
Eventually. Unfortunately all my time right now is focused on getting Wabbitemu cleaned up and ready for a ticalc release.

When do you hope to have this version of Wabbitemu ready?

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #329 on: September 13, 2010, 02:25:59 pm »
guy6020665 wonders when there will be an update.
Eventually. Unfortunately all my time right now is focused on getting Wabbitemu cleaned up and ready for a ticalc release. As I've always said, this is a very long term project, just because you don't see much progress doesn't mean its dead. I should note that linking is actually going to be very simple for this project since there is next to no real time transfer. Simply appoint one calc the host and the other the slave and have the host handle everything while the slave replicates. I've had to setup the basics of this in the battle engine since it will be pretty dependent on that code
Glad to hear! I and some others always wondered why it wasn't on ticalc.org in the first place, plus some ppl who are new here comes to us with Flash Debugger or VTI in their hands, and while VTI was a great innovation for it's time, it makes me sad to see this emu get 4000 downloads a week while WabbitEmu is hidden somewhere newbies aren't aware of, but I guess it's up to the decision of the staff of the respective group of programmers and there's the fact it's easier to update the file at less places when a lot of updates are done. Kerm, for example, did not release DCS Beta 6.3 through the RC releases on ticalc.org.