Author Topic: Pokemon Red  (Read 132727 times)

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Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #90 on: June 20, 2010, 11:50:04 am »
Catching mew was impossible without glitches too? Darn I am so Pokémon illiterate x.x

Offline Hot_Dog

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Re: Pokemon Red
« Reply #91 on: June 20, 2010, 11:57:42 am »
I know that this is supposed to be a game port, but are you going to allow people to catch a Mew?
Yes indeed, but only through one of the many Mew glitches in the games

I don't know of those glitches.  Could you include a "cheats" section in the help file so that we know how to do it?

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Re: Pokemon Red
« Reply #92 on: June 20, 2010, 02:17:41 pm »
There are several glitches published on the internet.  It might be interesting for us to have to figure out which one to use.

Offline BuckeyeDude

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Re: Pokemon Red
« Reply #93 on: June 20, 2010, 02:29:22 pm »
There are several glitches published on the internet.  It might be interesting for us to have to figure out which one to use.
Thats pretty much what I was planning. One of the major glitches I was planning to reuse is the MissingNo. generation at Cinnabar Island (i think thats it). It comes from backing up your characters name, when the Old Man teaches you to catch a pokemon. It overwrites the pokemon data for what appears in the tall grass. The shores of the island were accidentally marked the equivalent of grass, which causes pokemon to appear there. You can even calculate which Pokemon will appear

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #94 on: June 20, 2010, 03:34:42 pm »
One suggestion I got, though, is to not implement the glitches that allow beating the game in like one minute or something :P


Offline tloz128

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Re: Pokemon Red
« Reply #95 on: June 20, 2010, 03:44:43 pm »
It isn't working on my calculator or wabbit. :( How did you guys get it to work?
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Offline BuckeyeDude

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Re: Pokemon Red
« Reply #96 on: June 20, 2010, 04:02:28 pm »
It isn't working on my calculator or wabbit. :( How did you guys get it to work?
Are you using an 83+SE or 84?

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Re: Pokemon Red
« Reply #97 on: June 20, 2010, 04:43:20 pm »
84+ SE. It tells me that the app has a bad signature when I try to send it to my calc, even when I was using the signed version that SirCmpwn made.
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Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #98 on: June 20, 2010, 04:45:17 pm »
What error does Wabbitemu throws up?

Offline BuckeyeDude

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Re: Pokemon Red
« Reply #99 on: June 20, 2010, 04:46:47 pm »
The version I originally posted was signed. If you're sending using Ti connect, just keep trying. It sucks at sending large apps

Offline tloz128

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Re: Pokemon Red
« Reply #100 on: June 20, 2010, 04:51:29 pm »
Ok, it's working :D. Looks awesome! This is going to be amazing when it's finished.
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Offline qazz42

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Re: Pokemon Red
« Reply #101 on: June 20, 2010, 05:14:07 pm »
Err My nspire showed this



Offline calcdude84se

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Re: Pokemon Red
« Reply #102 on: June 20, 2010, 05:21:11 pm »
qazz, you may want to upload that :P
Yeah, this looks amazing. Too bad TI-Connect is stupid... (speaking of not being able to handle large files, I can't get my 606KB app from my calc to TI-Connect :P)
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Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #103 on: June 20, 2010, 05:21:39 pm »
Err My nspire showed this



Link doesn't work

Offline calcdude84se

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Re: Pokemon Red
« Reply #104 on: June 20, 2010, 05:22:33 pm »
^
That's because it's still on his desktop :P
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
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