Author Topic: Pokemon Red  (Read 134290 times)

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Offline FinaleTI

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Re: Pokemon Red
« Reply #135 on: June 22, 2010, 10:00:26 am »
Don't forget Victory Road too!


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My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

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SirCmpwn

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Re: Pokemon Red
« Reply #136 on: June 22, 2010, 11:40:27 am »
Of course not.  Some of these maps are hard to find DX
What's really hard is figuring out where each map links together.

Offline FinaleTI

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Re: Pokemon Red
« Reply #137 on: June 22, 2010, 12:39:46 pm »
Of course not.  Some of these maps are hard to find DX
What's really hard is figuring out where each map links together.

Did you check The Video Game Atlas?
http://vgmaps.com/Atlas/GB-GBC/index.htm#PokemonRBY

It should have all the maps and they are labeled to where they belong, at least to some degree.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

SirCmpwn

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Re: Pokemon Red
« Reply #138 on: June 22, 2010, 12:40:30 pm »
Yeah, I recently found that.  Thanks!

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #139 on: June 22, 2010, 02:09:43 pm »
Wow that site is awesome

SirCmpwn

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Re: Pokemon Red
« Reply #140 on: June 22, 2010, 02:17:00 pm »
Yeah.  I think I'm going to use some of the resources in this thread to make Advance Wars.
2...
« Last Edit: June 22, 2010, 02:18:17 pm by SirCmpwn »

Offline yoman82

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Re: Pokemon Red
« Reply #141 on: June 22, 2010, 03:15:39 pm »
So, I get out of school in two days, and Iĺl get back to porting sprites. Any work on the pokemon?

Offline miotatsu

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Re: Pokemon Red
« Reply #142 on: June 22, 2010, 07:44:19 pm »
Awww...
Could you maybe post a version with the new maps so we can giggle in delight as we explore?
I like this giggling plan.

SirCmpwn

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Re: Pokemon Red
« Reply #143 on: June 22, 2010, 07:46:57 pm »
Lol, I always enjoy giggling to a good game.

Offline ztrumpet

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Re: Pokemon Red
« Reply #144 on: June 22, 2010, 07:49:02 pm »
Good luck with the NPCs! :D
« Last Edit: June 22, 2010, 07:49:10 pm by ztrumpet »

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #145 on: June 23, 2010, 02:18:52 am »
Lol, I always enjoy giggling to a good game.
I don't like if project screenshots/updates gives heart attacks, though. Notice how everytime Spencer posted a Zelda update, RevSoft activity dropped afterward. He was giving heart attacks to everyone with amazing screenshots :P

SirCmpwn

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Re: Pokemon Red
« Reply #146 on: June 23, 2010, 09:59:14 am »
Lol, I just hope that the next version comes out with my Indigo Platau maps, because I really, really want to explore those.

Offline yoman82

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Re: Pokemon Red
« Reply #147 on: June 23, 2010, 01:16:37 pm »
Buckeye, have you found the cause of the 1 hit KO bug yet? *Expects it to be negative damage*

Offline yoman82

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Re: Pokemon Red
« Reply #148 on: June 23, 2010, 04:03:06 pm »
Another
Fixed
« Last Edit: June 23, 2010, 04:09:43 pm by yoman82 »

Offline yoman82

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Re: Pokemon Red
« Reply #149 on: June 23, 2010, 04:12:41 pm »
Here we go!