Author Topic: Pokemon Red  (Read 134306 times)

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SirCmpwn

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Re: Pokemon Red
« Reply #195 on: June 26, 2010, 06:35:03 pm »
Finally got TI Connect fixed, I'll try this bad boy on hardware later :)

Offline DJ Omnimaga

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Re: Pokemon Red
« Reply #196 on: June 26, 2010, 11:43:24 pm »
Glad you got it fixed ^^ (now I hope your parents won't make you have to fix it again, though x.x)

Offline BuckeyeDude

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Re: Pokemon Red
« Reply #197 on: June 27, 2010, 08:27:46 pm »
So some small updates, I think I have switching pokemon in battle implemented, and in a bit will probably have it through the main menu too. I'm also about to start work on the items system and pokedex implementation. I'll upload a new build in a little bit.

One thing that I need help with is compression. Not sure exactly what the best route to go here is, I tried a couple different methods and so far pucrunch has been the best compression (for graphics). The front sprites I am getting about 8-10% compression for 3 sprites which isn't really all that great. I was wondering if anyone has an awesome compression routine for rather small data (768 bytes per group).
« Last Edit: August 05, 2010, 11:47:55 pm by BuckeyeDude »

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Re: Pokemon Red
« Reply #198 on: June 27, 2010, 11:12:10 pm »
Nice to see updates :D good luck with compression stuff

Offline Builderboy

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Re: Pokemon Red
« Reply #199 on: June 28, 2010, 01:16:17 am »
For sprites and graphics, have you tried Run Length Encoding?  Depending on the way you draw your graphics, it may or may not work well.

Offline BuckeyeDude

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Re: Pokemon Red
« Reply #200 on: June 28, 2010, 04:12:23 pm »
pucrunch combines rle and LZ78 into one compression algorithm, so yeah i've been using that in part

Offline Builderboy

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Re: Pokemon Red
« Reply #201 on: June 28, 2010, 04:20:20 pm »
Hmmm im no expert in compression, but http://en.wikipedia.org/wiki/Lossless_data_compression might be of some help if you havent checked it out already

Offline yoman82

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Re: Pokemon Red
« Reply #202 on: June 29, 2010, 12:35:19 pm »
How do you handle which areas a species appears in?

Offline squidgetx

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Re: Pokemon Red
« Reply #203 on: June 29, 2010, 12:45:41 pm »
Did you say you finished the battle engine already?

If so, i'd like to point out that gust is a normal type move, not flying (pidgey managed to hit haunter with it)

Offline Magic Banana

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Re: Pokemon Red
« Reply #204 on: June 29, 2010, 01:11:38 pm »
I'm pretty sure gust is a flying move and flying moves can hit ghosts.

EDIT:Nevermind, see my other post.
« Last Edit: June 29, 2010, 01:22:03 pm by Magic Banana »
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline nemo

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Re: Pokemon Red
« Reply #205 on: June 29, 2010, 01:15:03 pm »
it's definitely flying. i graduated from Smogon University.
« Last Edit: June 29, 2010, 01:15:12 pm by nemo »


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Re: Pokemon Red
« Reply #206 on: June 29, 2010, 01:20:24 pm »
Oh hold on a sec. I think squidgetx is right. I guess they changed it for the later ones. I didn't realize this before.
« Last Edit: June 29, 2010, 01:21:33 pm by Magic Banana »
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline nemo

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Re: Pokemon Red
« Reply #207 on: June 29, 2010, 01:24:43 pm »
Odd. smogon has never been wrong before   :o oh well. i'd personally change it to flying, if possible. might confuse any hardcore pokemon fans.


Offline Ancient Power

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Re: Pokemon Red
« Reply #208 on: June 29, 2010, 01:26:27 pm »
Odd. smogon has never been wrong before   :o oh well. i'd personally change it to flying, if possible. might confuse any hardcore pokemon fans.
Most pokemon fans(or at least the ones I know) know that gust was a first-gen normal move.

It might be nice to leave it as is since this is supposed to be a direct port.
« Last Edit: June 29, 2010, 01:27:13 pm by Ancient Power »

Offline Magic Banana

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Re: Pokemon Red
« Reply #209 on: June 29, 2010, 01:27:28 pm »
@nemo
No, it is flying now. It's just that in Red it was normal. I think it was changed in G/S/C which is why it shows up as flying in the old attackdex
« Last Edit: June 29, 2010, 01:35:56 pm by Magic Banana »
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13