Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Completed
»
Portal X
(Moderator:
Builderboy
) »
Portal control scheme
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: Portal control scheme (Read 20631 times)
0 Members and 1 Guest are viewing this topic.
Builderboy
Physics Guru
Project Author
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Portal control scheme
«
Reply #15 on:
July 11, 2010, 05:43:17 pm »
Soo i tried 22.5 degrees and it was a lot more difficult than expected to press the 2 keys needed with only one hand and still have it register and be accurate in timing. That, and the fact that if you didn't press the 2 keys close enough together, it would result in 2 portals being shot, which would mess up what you already had in place, a side effect i didn't foresee. As a summary, im sticking with 45 for user simplicity, and ease of use.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Portal control scheme
«
Reply #16 on:
July 11, 2010, 05:45:12 pm »
It's ok, it's not like 45° was THAT hard, after all ^^
Logged
calcdude84se
Needs Motivation
LV11
Super Veteran (Next: 3000)
Posts: 2272
Rating: +78/-13
Wondering where their free time went...
Re: Portal control scheme
«
Reply #17 on:
July 11, 2010, 06:14:57 pm »
okay, that's fine. As was said, 22.5 was a bit of an unneeded luxury anyway. (No writing puzzles that need 22.5, then
)
Logged
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler
For
"PartesOS links"
:
I'll put it online when it does something.
andrepd
LV1
Newcomer (Next: 20)
Posts: 19
Rating: +0/-0
Re: Portal control scheme
«
Reply #18 on:
August 24, 2010, 02:09:48 pm »
hmm, well if you say so... anyways my opinion as a big portal fan is that 22.5 degrees would be the best option to line portals correctly. The ease of use is compromised when you are limited to an 8-directional fire line. It's limitating that you can only shoot portals in that precise range... As pressing the keys *exactly* at the same time is nearly impossible, the portals would be shot on release... Just my PoV... But if you tested and really felt that it's not easy to use then...
Logged
Builderboy
Physics Guru
Project Author
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Portal control scheme
«
Reply #19 on:
August 24, 2010, 02:26:50 pm »
Yeah, it would have been nice, but the control just felt really delayed, and hard to use. And since 45 degrees is the most that is supported, all puzzles will obviously be solvable with 45 support, so there is no worries there.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Portal control scheme
«
Reply #20 on:
August 24, 2010, 05:02:04 pm »
What Builderboy said. I agree 22.5 would have been nice, but we need to remain realistic in terms of calc hardware and language limitation. ALthough andrepd if you got a solution for Builderboy to make it faster (like Axe source code), feel free to share.
Logged
Builderboy
Physics Guru
Project Author
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Portal control scheme
«
Reply #21 on:
August 24, 2010, 11:19:32 pm »
Well the problem isnt speed of the language per say, but the fact that since you need to *release* the buttons to shoot a portal, it makes it much less precise in terms of shooting, and it makes it feel like there is a delay.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Portal control scheme
«
Reply #22 on:
August 24, 2010, 11:20:05 pm »
aah yeah true. :S
Logged
Runer112
Moderator
LV11
Super Veteran (Next: 3000)
Posts: 2289
Rating: +639/-31
Re: Portal control scheme
«
Reply #23 on:
August 25, 2010, 05:17:41 am »
It sounds like I might be a little late to be supporting 22.5, but what about extending the radius of keys detected around the "5" key to 2? So instead of having just the numbers 0-9, you'd have all the numbers, "x
2
", ",", "(", ")", etc. going all the way around.
Logged
Builderboy
Physics Guru
Project Author
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Portal control scheme
«
Reply #24 on:
August 25, 2010, 12:38:20 pm »
Hmm thats doesn't sound intuitive nor easy to program, not only is there a rough transition between the number pad and the operator keys, but it also uses the On key
Logged
Runer112
Moderator
LV11
Super Veteran (Next: 3000)
Posts: 2289
Rating: +639/-31
Re: Portal control scheme
«
Reply #25 on:
August 25, 2010, 12:45:01 pm »
Yeah, now that I think about it, it probably wouldn't be that easy to use on 84s anyways, because of the unaligned key layout.
Logged
thepenguin77
z80 Assembly Master
LV10
31337 u53r (Next: 2000)
Posts: 1594
Rating: +823/-5
The game in my avatar is bit.ly/p0zPWu
Re: Portal control scheme
«
Reply #26 on:
August 25, 2010, 04:15:32 pm »
I tried that in geometry wars. It doesn't work well just because of how big of a square that is. Going all the way from x^2 to enter just doesn't feel natural. Also, that method uses ON which works quite a bit different than the other keys. I'm not even sure if you could read it in axe.
Logged
zStart v1.3.013
9-20-2013
All of my utilities
TI-Connect Help
You can build a statue out of either 1'x1' blocks or 12'x12' blocks. The 1'x1' blocks will take a lot longer, but the final product is worth it.
-Runer112
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Portal control scheme
«
Reply #27 on:
August 25, 2010, 04:26:42 pm »
Yeah I'm not too sure if a lot of people would like to have to use that many keys or such large range of keys just for shooting portals.
Logged
Print
Pages:
1
[
2
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Completed
»
Portal X
(Moderator:
Builderboy
) »
Portal control scheme