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Hmmm 3x3 boxes didnt solve the Portal problem, i was mistaken... Hmmmm and the 3x3 is harder to simulate than i thought. Requires 2x the pixel testing to simulate accurately without error... Hmmm i hope i can make it work
A*18
A*2*2*2*2+A+A
X-51->DIf A>30000D+307->DEnd
A>30000*307-51+D->E
I have a version of Axe that compiles the App, so memory isnt a problem anymore. I have just been using MirageOS
Yeah for Nostub the limit I think is 8100 bytes about including data. Silly TI
A*6*3
Also, Quigibo, correct me if im wrong, but boolean expressions in Axe are actualy slower than their corospondinf If Statements right?
A<<0
A>30000
Actually that's not entirely correct. You can have approx. 8100 bytes of executed code, but your data can extend beyond that limit. As long as you don't execute across the 8100 line ($C000), you're fine, so reorganizing data sometimes pays off. (i.e. putting it all at the end of the program binary)
.AxeZeros(9001)->Str1Output(0,0,"OHAI