Author Topic: Portal Prelude  (Read 251868 times)

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Offline Builderboy

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Re: Portal X
« Reply #330 on: July 02, 2010, 04:34:08 pm »
The new demo is OUT!  Its a single test chamber that is going to be in the game.  It utilizes boxes, portal techniques, lazer walls, buttons, and doors.  Use the arrow keys to move, up to jump, and 2nd to grab and release a box when you are near it.  Get through the door to escape the test chamber!  (Although there is no win detection yet) press clear to quit.

Fun Fact: I was able to complete the test chamber in 8 seconds ^-^ see if you can beat my score :P Ill post a screenie in the TAS thread soon.

Funner Fact:  This is version 0.2.3, i just started the 23'd page, and 23 is my favorite number :O

« Last Edit: July 02, 2010, 04:34:57 pm by Builderboy »

Offline DJ Omnimaga

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Re: Portal X
« Reply #331 on: July 02, 2010, 05:01:55 pm »
what do you mean by 23'd page? Is it some sort of book?

ANyway glad to see a new demo out :D, I'll play it asap!

Offline Builderboy

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Re: Portal X
« Reply #332 on: July 02, 2010, 05:16:20 pm »
That post started the 23rd page of this thread, and excelent :)

Offline DJ Omnimaga

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Re: Portal X
« Reply #333 on: July 02, 2010, 05:35:48 pm »
Oh ok lol XD

This subforum also has a lot of posts already. I wonder what's the ratio of general calc/non-calc discussion vs projects on Omni, now...

Offline Raylin

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Re: Portal X
« Reply #334 on: July 02, 2010, 05:42:39 pm »
Flash application has a bad signature.
Wabbitsign can't seem to fix this. :(
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
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Offline DJ Omnimaga

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Re: Portal X
« Reply #335 on: July 02, 2010, 06:19:30 pm »
I could get it to work in Wabbitemu. Did you get errors on real hardware?

Btw I was bored and made another screenshot :P

Offline Builderboy

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Re: Portal X
« Reply #336 on: July 02, 2010, 08:16:45 pm »
Whoops i forgot to sign the App, now i need to figure out how to do that...  You tried wabbitsign you say?

Offline DJ Omnimaga

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Re: Portal X
« Reply #337 on: July 02, 2010, 08:56:07 pm »
I heard people suggesting RabbitSign over WabbitSign. I wonder which one is the best?

Offline Builderboy

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Re: Portal X
« Reply #338 on: July 02, 2010, 09:07:41 pm »
I wonder, and I'll see if I can figure ou how to use them.  Has anybody encountered any bugs yet?  You get a blue lobster trophy if you do ^^

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Re: Portal X
« Reply #339 on: July 02, 2010, 09:14:15 pm »
Not so far, except I seemed to have an hard time grabbing the boxes and shooting. It seemed like key detection was not as reponsive as the last demo :(

Again I was playing 5% speed, but in the other demo there was a considerable difference

Offline Builderboy

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Re: Portal X
« Reply #340 on: July 02, 2010, 09:20:32 pm »
Hmmm for the boxes you have to be fairly close to them to grab, so that may be he issue.  For the shooting, I am still using the reular OS getkey routine, which means that you can't shoot a portal if you are pressing any other keys.  I have to get this working with the getkey(#) code to fully fix it.

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Re: Portal X
« Reply #341 on: July 02, 2010, 09:30:27 pm »
Yeah maybe it's that. It is not too bad when playing at normal speed, though. I guess it could maybe cause issues for extremly hard levels requiring very precise timing and fast reflexes, though

Offline Quigibo

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Re: Portal X
« Reply #342 on: July 03, 2010, 12:50:21 am »
Kinda funny bug.  I'm not even pressing any keys.
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Offline Builderboy

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Re: Portal X
« Reply #343 on: July 03, 2010, 12:59:35 am »
Oh Damn not that bug again!  I thought i had fixed that a long time ago >:| Oh well time to bring out the kinetic energy equations again.  Thanks for reporting that!  The problem originated because when you teleport the character through a Portal, they are moved 1 pixel up, but their velocity stays the same, which means that they have gained a small amount of total energy.  I forgot how i fixed this the first time....  Thanks again though!  Lol fail bug.

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Re: Portal X
« Reply #344 on: July 03, 2010, 01:54:50 am »
Lol good thing in Portal the char won't bounce on walls like in my ball game, else it would become an insane bouncing fest as soon as you would start changing direction while going extremly fast XD

I hope you find a solution!