• Portal Prelude 5 1
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Offline Raylin

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Re: Portal X
« Reply #420 on: August 02, 2010, 10:19:43 pm »
@Quigibo: I meant a stationary level name that follows the player's camera. Like an overlay. :P
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Offline Hot_Dog

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Re: Portal X
« Reply #421 on: August 02, 2010, 10:20:47 pm »
Builderboy, that's an awesome screenie!  I love the transitions!

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Re: Portal X
« Reply #422 on: August 02, 2010, 10:35:40 pm »
E...P...I...C...
This is so freakin awesome I don't know what to say.

Offline Eeems

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Re: Portal X
« Reply #423 on: August 02, 2010, 10:40:22 pm »
Quite intense Builderboy :)
/e

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Re: Portal X
« Reply #424 on: August 02, 2010, 10:55:34 pm »
Is there going to be a storyline?  If so, are you making up a fresh one, or using an idea similar to the one that the original Portal game conveys?

Offline Builderboy

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Re: Portal X
« Reply #425 on: August 03, 2010, 12:58:47 am »
Thanks guys :) It took a while to get all the crazy screenshifting working properly.  As for storyline, there will be a fairly detailed on,e although the details will be left out until release >:D Needless to say, it will be a *big* surprise ^-^

Offline DJ Omnimaga

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Re: Portal X
« Reply #426 on: August 03, 2010, 04:40:17 am »
Wow that's epic, that feels even more like Portal than it already did now. Nice job on the transition. I also like the new features additions as well as the editor idea.

As for source I would maybe recommend waiting until the contest is over, though.

Offline ztrumpet

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Re: Portal X
« Reply #427 on: August 03, 2010, 04:51:56 pm »
W. O. W.  (No, not World of Warcraft)

That's amazing!  Each time I look at this thread I'm stunned.  Builderboy, you can get more out of a game than anyone.  Awesome job! ;D

Offline meishe91

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Re: Portal X
« Reply #428 on: August 03, 2010, 05:01:21 pm »
Wow that is amazing. Great job! Can't wait!
Spoiler For Spoiler:



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Offline Raylin

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Re: Portal X
« Reply #429 on: August 03, 2010, 07:55:51 pm »
* Raylin prepares his calc
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Offline Builderboy

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Re: Portal X
« Reply #430 on: August 04, 2010, 02:05:16 am »
Thanks guys :) The engine is coming close to completion ^^ then i can start working on secret things having to do with storyline! heh, and working on title screen and getting level editor up to par, and all sorts of good things :)

But im getting ahead of myself ;D Need to finish the engine first...

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Re: Portal X
« Reply #431 on: August 04, 2010, 08:43:31 pm »
Good luck!

Offline shmibs

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Re: Portal X
« Reply #432 on: August 04, 2010, 09:16:37 pm »
The engine is coming close to completion ^^ then i can start working on secret things having to do with storyline! heh, and working on title screen and getting level editor up to par, and all sorts of good things :)
huzzah!

although i guess this means we wont be getting any new screenies for a while :P

Offline Eeems

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Re: Portal X
« Reply #433 on: August 05, 2010, 12:44:51 am »
unless he drops a few cryptic and short screenshots :P
/e

Offline Builderboy

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Re: Portal X
« Reply #434 on: August 10, 2010, 01:02:04 am »
Alright had some more free time so i worked on splitting all the code into subprograms (took forever :P) , improved the object scripts, and cut 200 bytes of the level loading code :)