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Offline DJ Omnimaga

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Re: Portal X
« Reply #540 on: September 16, 2010, 04:21:31 am »
It may sound more like they are dissecting calcs :P

(poor calcs...)
lol... fine XD
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As for Portal 2, isn't there an official Portal 2 game coming out eventually?

Offline calcdude84se

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Re: Portal X
« Reply #541 on: September 16, 2010, 05:13:39 pm »
Yep, there'll be a Portal 2 ;D
Maybe we can name Builderboy's game Portal b10? :P
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I'll put it online when it does something.

Offline DJ Omnimaga

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Re: Portal X
« Reply #542 on: September 16, 2010, 05:15:41 pm »
Maybe Porntal Zero? But again idk if that would screw with the original game story...

Offline Raylin

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Re: Portal X
« Reply #543 on: September 16, 2010, 05:16:36 pm »
Maybe Porntal Zero? But again idk if that would screw with the original game story...

Is that a joke? o.o You never joke about porn.
« Last Edit: September 16, 2010, 05:16:54 pm by Raylin »
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Offline calc84maniac

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Re: Portal X
« Reply #544 on: September 16, 2010, 05:31:12 pm »
Maybe Porntal Zero? But again idk if that would screw with the original game story...

Is that a joke? o.o You never joke about porn.
Haha, since when? See http://www.ticalc.org/archives/files/fileinfo/428/42883.html
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Offline DJ Omnimaga

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Re: Portal X
« Reply #545 on: September 16, 2010, 06:01:34 pm »
Wow my bad, I meant Portal x.x. Darn... that was one bad typo from my part. And yeah Calc84maniac the title was intentional on that game :P

Offline Builderboy

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Re: Portal X
« Reply #546 on: September 17, 2010, 03:49:33 am »
Maybe Portal Zero? But again idk if that would screw with the original game story...

You know thats not a bad idea actually, ill have to consider it :)

In other news i did some optimizing tonight and crushed a few map reading bugs.

Offline DJ Omnimaga

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Re: Portal X
« Reply #547 on: September 17, 2010, 03:52:57 am »
Cool to see new optimizations and bugfixes :D

Offline Builderboy

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Re: Portal X
« Reply #548 on: September 17, 2010, 03:54:29 am »
Yeah right now im just kinda cleaning up the engine, making it nice, smooth, small, and ironing out small bugs.  Im also designing more levels too ^^ Right now i have 28, and more are coming :)

Offline DJ Omnimaga

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Re: Portal X
« Reply #549 on: September 17, 2010, 03:55:07 am »
How large is the executable code btw?

Offline Builderboy

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Re: Portal X
« Reply #550 on: September 17, 2010, 03:56:55 am »
Right now its compiling into 9200 bytes in its App form

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Re: Portal X
« Reply #551 on: September 17, 2010, 03:58:24 am »
Aah ok. However since it's an app, does that 9200 includes data too?

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Re: Portal X
« Reply #552 on: September 17, 2010, 04:01:09 am »
Yeah it does, and also the header for the app, which is about 200 bytes i believe

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Re: Portal X
« Reply #553 on: September 17, 2010, 04:02:13 am »
Ah ok
* DJ Omnimaga hopes you can fit everything in the 16 KB page, but again, there are appvars

Offline Builderboy

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Re: Portal X
« Reply #554 on: September 17, 2010, 04:05:51 am »
Yeaah, i am nervous about fitting everything into like 7K more D: Say each level is 40 bytes with 100 bytes of intro text, thats already over 4K of data right there.  Not to mention the menu code, transition code, death code, not to mention all the things having to do with the storyline.  Right now i am hoping for multi-page apps, or else i might be forced to use Appvars for data :(