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Offline yunhua98

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Re: Portal X
« Reply #600 on: December 07, 2010, 12:46:45 pm »
I think its a platformer, but neverthe less, yay!  :w00t:

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Offline Builderboy

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Re: Portal X
« Reply #601 on: December 07, 2010, 02:47:49 pm »
Haha yes it is a platformer :P

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Offline AngelFish

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Re: Portal X
« Reply #602 on: December 07, 2010, 02:51:42 pm »
I have to ask this just once more: is this cake a lie? ;D
∂²Ψ    -(2m(V(x)-E)Ψ
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Offline Builderboy

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Re: Portal X
« Reply #603 on: December 07, 2010, 03:16:27 pm »
always my friend

Offline Eeems

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Re: Portal X
« Reply #604 on: December 07, 2010, 11:09:09 pm »
But is it really a lie, or is that in itself a lie?  O.O
 :w00t: can't wait :)
/e

Offline Builderboy

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Re: Portal X
« Reply #605 on: December 08, 2010, 12:02:48 am »
Alright update!  :w00t: I have here a screenie of two yes countem two levels connected with a transition animation, all running from a single program in MirageOS ^^.  Now that i have all my page swapping code down, a lot of progress can be made fairly quickly.  Adding levels is trivial and easy, so i am probably going to work on the menu next and all its fancy animation stuffs.  Whats nice about this way i am working, is that each page has about 10 sub programs, but after you compile the page and finalize it, you don't need any of the subprograms anymore and you can group them or whatever, and keep the compiled page archived and out of the way :)  Makes for a very clean Programing menu ^^

EDIT: Lowered the framerate of the screenie for chrome
« Last Edit: March 01, 2011, 09:22:45 pm by Builderboy »

Offline Ranman

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Re: Portal X
« Reply #606 on: December 08, 2010, 12:06:07 am »
That looks awesome!
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Offline TIfanx1999

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Re: Portal X
« Reply #607 on: December 08, 2010, 12:19:36 am »
That's great Builderboy! ;D

Offline Builderboy

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Re: Portal X
« Reply #608 on: December 08, 2010, 12:25:23 am »
Thanks guys :D I am also in the process of re uploading all my old screenshots in lower frame rates so they can all be viewed better :)

Offline Eeems

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Re: Portal X
« Reply #609 on: December 08, 2010, 12:26:46 am »
 :w00t: :crazy: :hyper: :thumbsup:
Smilie spam :P
Can't wait! I've been waiting for so long for this game :)
/e

Offline DJ Omnimaga

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Re: Portal X
« Reply #610 on: December 08, 2010, 12:35:54 am »
Alright update!  :w00t: I have here a screenie of two yes countem two levels connected with a transition animation, all running from a single program in MirageOS ^^.  Now that i have all my page swapping code down, a lot of progress can be made fairly quickly.  Adding levels is trivial and easy, so i am probably going to work on the menu next and all its fancy animation stuffs.  Whats nice about this way i am working, is that each page has about 10 sub programs, but after you compile the page and finalize it, you don't need any of the subprograms anymore and you can group them or whatever, and keep the compiled page archived and out of the way :)  Makes for a very clean Programing menu ^^

EDIT: Lowered the framerate of the screenie for chrome

O.O O.O O.O
* DJ Omnimaga faints

J/k but this is so great! I'm glad this is updated again! Great job! :thumbsup:

By page swapping, do you mean you managed to allow Axe to compile apps that are more than 1 page, though? I'm confused about that part ???

Offline Builderboy

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Re: Portal X
« Reply #611 on: December 08, 2010, 12:39:26 am »
Thanks guys :) And by page swapping i mean virtual pages (they aren't really pages, i just named them that).  Basically they are chunks of code.  Chunk 1 is the level loading and transition, and Chunk 2 is the main engine.  Both chunks are smooshed together using this http://ourl.ca/7950 program, and its run as a single program from Mirage OS :)

Offline DJ Omnimaga

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Re: Portal X
« Reply #612 on: December 08, 2010, 12:43:56 am »
Oh right I see now. :)

I guess it definitively has its uses and is not that bad. I didn't understand why Runer112 was bashing that program, hence why I rated one of his posts down there. I'M not sure why he was trying to discourage you from working on that program...

Offline Builderboy

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Re: Portal X
« Reply #613 on: December 08, 2010, 12:46:05 am »
Well i don't think he was bashing it as much as pointing out its disadvantages (which were correct incidentally, this method is not perfect by any means) either way i wasn't offended ^^

Offline Runer112

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Re: Portal X
« Reply #614 on: December 08, 2010, 12:46:21 am »
Oh right I see now. :)

I guess it definitively has its uses and is not that bad. I didn't understand why Runer112 was bashing that program, hence why I rated one of his posts down there. I'M not sure why he was trying to discourage you from working on that program...

I wasn't bashing it, I just didn't understand how it would work :-\