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Offline C0deH4cker

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Re: Portal X
« Reply #825 on: October 19, 2011, 04:52:32 pm »
would you mind putting out another more recent demo? it doesnt have to be complete, but something more recent than the old app one would be nice.

Edit: That way, we could help you beta test it.
« Last Edit: October 19, 2011, 04:52:51 pm by C0deH4cker »

Offline LincolnB

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Re: Portal X
« Reply #826 on: October 19, 2011, 04:56:07 pm »
Yeah. I'll try and put out a demo sometime this weekend, or the weekend after next (I'm gone next weekend)
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Offline C0deH4cker

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Re: Portal X
« Reply #827 on: October 19, 2011, 04:58:23 pm »
cool, thanks!!! Im very excited by the screenies.

Offline Builderboy

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Re: Portal X
« Reply #828 on: October 19, 2011, 05:55:27 pm »
Yeah I agree with Butts, Graviter is an awesome game, but it is really different from what PortalX is.  (not to mention the physics is virtually incompatible)

Offline Yeong

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Re: Portal X
« Reply #829 on: October 19, 2011, 05:57:44 pm »
is Portal X complete?
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Offline Jonius7

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Re: Portal X
« Reply #830 on: October 19, 2011, 06:06:44 pm »
Demos are going to be released, so its in some sort of beta form.
http://ourl.ca/12763
« Last Edit: October 19, 2011, 06:07:27 pm by Jonius7 »
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Offline Builderboy

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Re: Portal X
« Reply #831 on: October 19, 2011, 06:35:37 pm »
That link is to the source, not any sort of beta.  The source itself is not suitable for a demo, so I am not planning to release one, and until Butts gets it into a workable state, I imagine he won't be releasing a demo either.

Offline C0deH4cker

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Re: Portal X
« Reply #832 on: October 19, 2011, 07:30:30 pm »
i can wait. paitiently...






















is it ready yet??!!

Offline C0deH4cker

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Re: Portal X
« Reply #833 on: October 20, 2011, 02:23:24 pm »
Alright, here it is. sorry its so long, took me a while to get used to controlling a virtual calc. i used wabbit emu.


Offline Builderboy

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Re: Portal X
« Reply #834 on: October 20, 2011, 05:14:04 pm »
Note that since that demo is old, the moving through walls when you get through the exit is a bug that is not present anymore because of the forced exit animation.  The portal-under-the-door bug would be difficult to fix, but I think as it works right now is a pretty accurate indication of what would happen in reality.  The only other option would be for closing doors to destroy nearby portals, but you'll have to ask if Butts is going to implement that

Offline boot2490

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Re: Portal X
« Reply #835 on: October 20, 2011, 05:34:26 pm »
I wish that you finished this before you retired :(
But that's cool
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Offline LincolnB

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Re: Portal X
« Reply #836 on: October 20, 2011, 05:42:49 pm »
idk if I'm going to be able to implement anything complicated like that^^ because the code is SO OPTIMIZED IT'S LIKE I'M SLOWLY LOSING MY MIND, trying to understand it...I too am beginning to wish you finished this before you retired. Whatever - progress is being made, albeit slowly.
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Offline C0deH4cker

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Re: Portal X
« Reply #837 on: October 20, 2011, 06:54:47 pm »
I am a very willing beta tester (and im pretty good at finding bugs too :P), so if youve got a beta copy, PM it my way. Thanks so much. Hopefully i will have 100 posts soon so i can grab a copy of the source. It would help me learn axe commands, optimization, and physics engines.

Offline Deep Toaster

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Re: Portal X
« Reply #838 on: October 20, 2011, 06:56:53 pm »
I'm sure everyone would love to beta-test this O.O I will if you want.
« Last Edit: October 20, 2011, 06:57:06 pm by Deep Thought »




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Re: Portal X
« Reply #839 on: October 20, 2011, 07:07:22 pm »
I would also like to be a beta tester for this, when you are ready to release a closed-beta. I actually have experience as a beta tester actually :P
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