Author Topic: Portal Prelude  (Read 251780 times)

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Offline Hayleia

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Re: Portal Prelude
« Reply #945 on: November 29, 2011, 12:58:17 pm »
There is a demo around, yeh.
But a demo of the "new" PortalPrelude by Buttsfredkin or the demo of PortalX by Builderboy ?
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Offline aeTIos

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Re: Portal Prelude
« Reply #946 on: November 29, 2011, 12:59:57 pm »
The Portal X demo. But Portal Prelude is also by builderboy ;)
(Q: Portal Prelude is just a name for the demo I hope?)
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Offline Builderboy

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Re: Portal Prelude
« Reply #947 on: November 29, 2011, 01:29:22 pm »
No, Portal Prelude is the official name of the game now.  PortalX was always just a working title XD And there was a closed beta release to a few select people for testing purposes, the next demo should be as soon as we get the level editor finish, along with a few more levels and features.

Offline Hayleia

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Re: Portal Prelude
« Reply #948 on: November 29, 2011, 01:32:03 pm »
No, Portal Prelude is the official name of the game now.
* Hayleia lost Portal Prelude :P

the next demo should be as soon as we get the level editor finish, along with a few more levels and features.
:D Can't wait !
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Offline aeTIos

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Re: Portal Prelude
« Reply #949 on: November 29, 2011, 01:34:19 pm »
Sorry, I do not like the name.
(I do not know, but did you name this the same as the mod on purpose? )
By the way, when do you think the level editor gets finished? (Can't wait to create mah levels)
Also, (maybe this is a bit late-ish) feature request: Can you implement those timed buttons (ie, the effect lasts for x seconds). That would add a lot more puzzling.
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Offline Builderboy

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Re: Portal Prelude
« Reply #950 on: November 29, 2011, 05:18:15 pm »
Sorry, I do not like the name.
(I do not know, but did you name this the same as the mod on purpose? )
By the way, when do you think the level editor gets finished? (Can't wait to create mah levels)
Also, (maybe this is a bit late-ish) feature request: Can you implement those timed buttons (ie, the effect lasts for x seconds). That would add a lot more puzzling.

The name goes along with the story ^^, and the level editor is going to be finished when it gets done, no sooner or later :P And probably will not implement timed buttons.

Offline C0deH4cker

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Re: Portal Prelude
« Reply #951 on: November 29, 2011, 06:37:04 pm »
Are you planning on releasing the source code ever, or do you wish to keep it closed-sourced?

Offline LincolnB

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Re: Portal Prelude
« Reply #952 on: November 29, 2011, 07:22:35 pm »
I will probably release the source code for Portal Edit (the level editor) but it's a little bit of a mess anyways :P so I'm not sure quite who would benefit, but hey, maybe the compression/decompression stuff will be useful or some other technique.
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Re: Portal Prelude
« Reply #953 on: November 29, 2011, 07:29:47 pm »
Hope you release the demo soon :D
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Re: Portal Prelude
« Reply #954 on: November 30, 2011, 10:16:02 pm »
sounds good. cant wait :P

Offline LincolnB

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Re: Portal Prelude
« Reply #955 on: December 04, 2011, 09:45:45 pm »
UPDATE on the level editor side: Level editor is complete! I will PM you, BuilderBoy, today or tommorrow with the exec, source, and a readme. I'm not sure exactly what else needs to be done, but I really think that levelpacks should always be in archive. Can you add functionality that lets Portal load level packs from archive?
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Offline Builderboy

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Re: Portal Prelude
« Reply #956 on: December 04, 2011, 09:48:13 pm »
Ah good idea I will see if I can get that working!

Offline LincolnB

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Re: Portal Prelude
« Reply #957 on: December 04, 2011, 09:51:30 pm »
sweet! Tentative beta release is, say Wednesday or Thursday next week?
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Offline leafy

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Re: Portal Prelude
« Reply #958 on: December 04, 2011, 10:04:19 pm »
Sounds great ^^ Just saying, you guys have done an excellent work :D
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Offline LincolnB

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Re: Portal Prelude
« Reply #959 on: December 04, 2011, 10:07:59 pm »
Correction: Builderboy has done excellent work ;) He did like 90% of the work, it the level editor counts as 10%
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